This mod allows vanilla loot chests(or a barrel) to respawn their contents based on their original loot tables after being looted.
This mod also works with loot tables from other mods。
这个模组允许原版战利品箱(或者木桶)能够在开启后重新刷新物资。物资取决于他开启前的战利品表。
同时对模组生成或替换的战利品表也能生效。
You can put it into your modpack. This mod encourages a localized gameplay loop where players scavenge for resources in the immediate vicinity of their base, eliminating the need for tedious long-distance travel. It creates dynamic opportunities for player interaction: teams can divide and conquer different sectors to maximize efficiency, or rival players can clash as they compete for valuable loot that periodically respawns.
你可以将它加入你的整合包。 该模组鼓励一种“局部循环”的玩法,玩家只需在基地周边搜刮物资,无需长途跋涉。它为玩家间的互动创造了更多可能:队友可以分工搜刮不同区域以提高效率,竞争对手则可以围绕定期刷新的物资展开争夺。
Configuration:
You can easily customize the following in config/whywhere-common.toml:
resetDelaySeconds: Cooldown time before the chest can be refreshed. (Default:60s)
safeRadiusChunks: The radius around the world spawn where chests will never refresh. (Default:2chunks)
配置:
你可以config//whywhere-common.toml 中修改配置:
resetDelaySeconds 设置物资刷新冷却 默认:60s
safeRadiusChunks 设置离出生点多远的箱子才会生效 默认:2区块外
Notice:
it's only work on any regular chest(or a barrel) which one have a loot table. u cant destroy and put it down again.
注意:
本模组只对自然生成的箱子或者木桶生效,(也可以是指令生成的容易有战利品表,且未生成战利品的箱子或者木桶),且你不能破坏重新放置。