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Wastelands of Baedoor

Steampunk themed mod adding various weapons, firearms, blocks, airships and upgrading some vanilla gameplay (mostly farming)

0 Likes
27993 Downloads
Created by Toma400

Description

title_ddx

 

Current version:

✵ ALPHA V0.CA1 ✵

 

Wastelands of Baedoor invents my own steampunk universe within Minecraft vanilla experience, adding new weapons, materials and mechanics, with subtle care to not ruin vanilla feeling.

Conquer blimps, fight gangs, discover new civilisations and make use of various firearms! Protect your lands with special block making areas unspawnable, or fight mobs with brand new weapons with different ways of fighting! You can also build completely new farms from new materials giving you possibility to farm previously unfarmable resources! 


Wastelands of Baedoor actively supports Forge 1.20.1.

What did happen with all mod features?


Status for Minecraft versions:

Versions supported:
1.20
 is the only fully supported version at the moment.

 

Versions not supported anymore:
1.14 
got released for v0.a11s5 exclusively and won't be updated except for small compatibilities/bugfixes.

 

Versions frozen (not supported, but this may resume)*:

1.12 version was being ported (list of ported features) and is probable to be rewritten into handcode.
1.15 version will be supported until v0.a11s7 (trader airship snapshot) cycle.
1.16 version will be supported until v0.a11s7 (trader airship snapshot) cycle.
1.17 version will be supported until v0.a11s7 (trader airship snapshot) cycle.
1.18 version will be supported until v0.a11s7 (trader airship snapshot) cycle.

 

Fabric port for 1.16 - 1.19 is under consideration. If you want to port it yourself, message me, so we can discuss terms of development.
1.7.10 (and all other ones) will not be supported, but if you want to port it yourself, message me, so we can discuss terms of development.

 

You can also refer to this spreadsheet to see support status for Wastelands of Baedoor.

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* those versions were frozen due to both issues with my MCreator workspace, as well as my burnout that got me into rethinking on how I need to approach modding as a whole

 


Want to visit our community airship? Join Discord server!

 discord

Did you make add-on, creating your own firearms, sabres or spears? (guide)
Contact me, so it will be promoted both on the page and on Discord!


For 1.15 version!

Don't delete config file once it is generated or you can run into crashes! Config file will update itself automatically anyway.
If you deleted the file by any chance, you can download it back from here.

For more wild west feel, I highly recommend Horse Combat Controls mod
(changes horse riding to be more realistic)

Datapacks


 

features

WEAPONS

  • Melee & Ranged Ones

Ranging from classic ones - knives, throwing daggers, throwing axes, javelins, spears, to sabres having distinct mechanics making them most useful in long term.

 

classic weapons

 

  • Firearms

Revolvers, shotguns and rifles, all with various mechanics (explained in wiki which will be at the end):

firearms

  

STRUCTURES

  • Airships

There are five types of airships floating in the sky of Wastelands of Baedoor mod - you can try to conquer them, if you have enough curiosity. Though be aware - its crew isn't the easiest enemy! You can also try to meet new civilization living in some of these airships... or even establish trade deals!

 

airship inside

 

Some of these airships can also be cursed... but psst, don't talk about that here. You have to find it by yourself. Or read the wiki.

 

WORLD MECHANICS

  • Renewability & farming

Wastelands of Baedoor focuses heavily on expansive, vanilla-friendly farming possibilities (one reason of it author being redstone farm lover). Each version and snapshot aims to extend the ways for it, so as of v0.a11s5, you are able to gather sandink sacksend stoneclaysoul soilwither roses, jungle woodblackstonelavacoral blocks. Even some rare elements such as diamonds, ancient debris, shulker shells and elytras has additional farming possibilities, although do not worry, they are not op by any means.
There are also a lot of mod integrations dedicated on farming and renewability of their resources, so you can perceive WoB as farming megadatapack, sort of.


Below the example of sand farm using sand veils.

sand veils

 

  • Spawnproof base

If you are a city builder, or mega base builder, you probably always wanted to have spawnproof base, with moody light and without placing carpets/slabs everywhere. If you ever dreamt about beacon having "mob proof" effect, then I wanted to introduce you Nether Avoider. Something maybe even better. This little block is able to obliterate any night mob in vanilla in specific distance. Since v0.a10 version, it is also expanding its use to other mods using avoider_killable Forge tag or NBT value set to true.


(PS Only top block is needed, pillar is made for aesthetic purposes)

avoider

 

BLOCKS & MATERIALS 

  • Various wood variants

Chiseled, pillar, stairs, slabs - for all vanilla wood and also integrated with some other mods.

wood

 

  • Lamps

Each for all overworld wood types, bamboo one, one for baedoor gold and two for lapis crystals. 

 

lamps

 

  • Various building blocks

 

  • Horizontal Glass Panes (or Trapdoors), Wooden Framed Glass Panes/Trapdoors

There is a powerful dose of glass variants: horizontal ones (simply glass trapdoors) and 11 different framed versions of them (one for each wood type + two stripped ones + of course, bamboo one)

 

glass

 

  • Decorations (helpful with enchanting) 

There are also new decorations, which will be extended much more in the future. For now though, we have lapis towers, representing Elven Lapis Tower, the home of all mages living in West of Moon Continent. They are decorations, but can be used as a stronger alternative for bookshelves, as shown below.

 

lapis towers

  

There are many additional features not mentioned here which you can also find useful (for example, glistering sand, cookable tropical fish or chainmail armor being craftable). But for that I recommend reading the wiki... or finding it by yourself while playing!


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wobr_compats


Since v0.a10 version (12v0.a2 for 1.12.2) there are introduced various integration/compatibility features for other mods to use. For more information how you can use them in your mod, you can either use this guide or message me.

Attention! Since v0.a11s6c, avoider compatibility is managed by datapacks. You can find all previous compatibilities packed into datapacks here.


Full Mod Compatibility/Integration List
as of v0.a11s6 snapshot; for compatibility details, visit WoB pages



 

 


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other_mods

Aside from Wastelands of Baedoor, I'm also working on:

  • Civilisations of Baedoor, trying to be structure/adventure-themed mod, adding a lot of civilisations to the world and interactions within them. You will be able to discover glorious desert cities of terrifying Tertens, villages of Nordwinds on frozen lands, underground passages with Ant dungeons, mountain cities of Etts and sky cities of Erd civilisation! It will be basically what I added in v0.a10 to WoB, but expanded greatly, so you may be even capable to recruit the army to fight on your server... WIP, with side-dev/texturer being Dylan.
  • Spires of Baedoor, trying to be vanilla-themed mod on magic, curses and herbalism, trying to not go too far with its mechanics, since making vanilla-friendly magic is kinda tricky. SoB will use the same universe, expanding some lore elements from WoB (for example, you will be able to use ormath magic showcased in WoB partly). Magical paths will be exclusive, but I will try to also make some "universal" ways to use it. WIP, with side-dev/texturer being Dylan.
  • Origin add-on adding Baedoor-related races to the game, with additional integration features with my mods. It is currently WIP by Lyof.

 


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You can support me through
PatreonPayPal - Ko-Fi
That will help me making updates faster, since I will be able to have more free time to invest for my creations 

patreo


Do you search for server hosting? Use code Toma400 to save 25% off your first month!

BH Banner

 


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guid

GUIDE

Guide (Recipes and short introduction to mechanics)

You can also download offline copy here.
Guide is for version v0.a10, so it may be outdated as of right now. Soon there'll be Patchouli book introduced, covering all features.

 


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notes

 

License and copyrights

All rights reserved except for vanilla textures, which are obviously created by Mojang. Glowing obsidian is taken from old versions, and is a tribute for developers and early stage of game which I was able to be part of. Some other vanilla textures was used to create "extended vanilla" features, such as wood variants of blocks.
Some WoB elements were also made by friends of mine, so these are also under their own rights.
Integrated elements for other mods are under licenses of their respective owners (for example, Atum wood textures have ARR license bound to Atum devs). My use of other mods' elements got dev's consent at the time of implementing, or was even asked by dev themselves (depending on project).

If you want to make any add-ons or mod compatibilities, I'm fine with using mod's resources as long as you credit my mod for them and don't try to just blatantly copy-paste the content.
If you want to port my mod to different version of Minecraft, I'd like you to contact me, so I can make quick revision of your work. If you never made any mods before, it's a bit more difficult case, but we may find agreement anyway.

Why All Rights Reserved? You seem to be quite easy on people who wants to port things and such.
Because I am. Never feel afraid to ask me for anything, if this is not harmful for me as an author. I prefer using ARR over MIT/GNU because it gives me much more control over my creative work. And for all cases that people tend to cheese with "not as strict licenses", ARR is perfect solution, since it prohibits anything you can do before you get my approval.

I do not intend to leave modding scene anytime soon, so this also does mean that ARR license won't harm people in case I would abandon my projects - if I ever do so, I will switch license into more free one, or state explicitly that you can port mods to newer versions without my approval. For now you can easily contact with me in a various ways.

________________________________________________________________

Edit as of 2nd May of 2022: I wrote custom license for all my modding creations, called Baedoor Mod License, which is basically ARR with a bit more freedom granted. This means that you can now port the mod without my consent if there's no possibility to contact me at all for over a year - very unlikely possibility, but it is now taken into account.

 

Modpacks

You can use WoB in your modpack freely! I'd appreciate mentioning my mod in mod list, tho :)

 

Reposting sites

The only safe places for downloading the mod are CurseForge, NexusModsPlanetMinecraft, MCreator site and Discord. Other sources are not examined by me and can contain malware.

 

NFTs

I prohibit all use of my mods for any NFT-related projects. This mod was made for people to enjoy freely. Trying to use it for any paid project - especially in such unethical form - is against all my artistic principles. This should be obvious regarding my use of All Rights Reserved license, but I write it as a counterstrike against NFT users' audacity


 

—————————— 
thx

 

Thank you to amazing people on MCreator site, for being so wholesome community, and to Pylo of MCreator for letting me make this mod without a whole lot of coding knowledge. Also thank to all of you who downloaded this mod, commented or gave ideas, this means a lot to me!

 

I would especially want to thank:

 

Thanks a lot, and see you on airship!

 

end

 

Baedoor mods are proudly made with MCreator, with almost no code to its features.
This is not meant to be "ignorance arrogance", but rather showcase of how much is possible without coding and huge "thank you" for community that supported me for whole time, allowing me to make my small dream come true.

If you avoid MCreator mods, then go ahead, but you are only hurting yourself - missing a lot of great mods because of your presuppositions.
My full statement on MCreator

mcreator

 



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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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