Description
UniMixins is a Mixin loader for Minecraft 1.7.10 (with partial 1.8.9~1.12.2 support) designed for maximum compatibility. It aims to combine the features of as many mixin loaders as possible, and its modular nature makes it possible to use along other loaders if desired.
Background
Numerous Mixin loaders exist for 1.7.10, and each one provides a differing set of extra features we refer to as "extras" on top of providing Mixin.
Since each of these loaders is monolithic, different ones cannot be used at the same time due to unavoidable feature overlap. To avoid this problem, UniMixins offers each feature as a separate module (but a combined jar is still provided for convenience).
Comparison table
Below is a table comparing the feature sets of known Mixin loaders.
Note: A more detailed version of this table is available here.

- [NOP]: Does not do anything. (issue)
- [SEP]: Is available as a separate mod.
Usage
Download the -all
jar, and put it in your mods directory. Remove any other conflicting Mixin loaders (refer to the above table).
Note: It's important for the jar to be named so that it comes first alphabetically, to avoid a sorting issue with mods that embed Mixin. This is why the jar starts with a +
character. You may need to change this to a !
character if you encounter issues with renamed jars.
For reference, here is the sorting order of some notable characters: !
< +
< 0
< [
< _
< a
Advanced usage
You can also assemble your own combination of modules using the module jars. Some modules depend on other modules, see the List of modules section.
Assuming no other Mixin loaders are present, you will generally want the following modules:
- Mixin (any single fork)
- Compat and Mixingasm (optional but highly recommended)
- Modules providing any extras you need
The game will crash if modules are missing dependencies. This can be disabled in the config.
List of modules
All modules depend on the Mixin module. Note that the dependents don't necessarily have to come from UniMixins modules, other mods may also be used to provide them.
Included in all
-jar
- Mixin (UniMix): Provides a Mixin fork maintained by the UniMixins developers, based on the Fabric fork.
- SpongeMixins [1.7.10 only]: Provides an emulation of SpongeMixins's extras.
- MixinBooterLegacy [1.7.10 only]: Provides an emulation of MixinBooterLegacy's extras, and a relocated MixinExtras.
- MixinExtras: Provides MixinExtras.
- GasStation [1.7.10 only]: Provides an emulation of GasStation's extras. (Depends on: SpongeMixins, MixinBooterLegacy, and MixinExtras)
- GTNHMixins [1.7.10 only]: Provides an emulation of GTNHMixins's extras, and a relocated MixinExtras. (Depends on: SpongeMixins)
- Compat: Various compatibility tweaks: Remaps invalid references to Mixin classes (specifically the shaded ASM) in mods; Adds information about mixins to crash reports. [1.7.10 only]
- Mixingasm: Improves Mixin's compatibility with ASM transformers.
Optional
- Future Compat [1.8.9+ only]: Makes many of the modules usable on 1.8.9+. Needed to run the mod on 1.8+. (Not needed for Mixingasm.)
Very Optional
These are not included in releases, they mainly exist for testing purposes. (Note: You can only use a single Mixin module at the same time.)
FAQ
Why another mixin loader? Haven't you seen that one xkcd strip?
Before UniMixins was created, there was far too much fragmentation among Mixin loaders on 1.7.10, with different mods requiring different incompatible loaders. This was partly due to conflicts between their developers, and partly because of technical reasons (the loaders were designed in a monolithic way, which invites incompatibility). This project has neither of those issues.

Why are you using the Fabric fork of Mixin? Isn't this a Forge mod?
The Fabric fork of Mixin is more actively maintained than the upstream fork, and has some extra fixes. Most of the Fabric fork's changes are not Fabric-specific.
What do the "extras" do anyway?
- SpongeMixins, Grimoire, MixinBooterLegacy, GasStation and GTNHMixins offer various ways to let you mix into the classes of non-coremods. (This is something Mixin does not natively support, since all of its phases occur before Forge discovers non-coremods and puts them on the classpath.)
- MixinBooterLegacy, GasStation and GTNHMixins add a "late" mixin phase that is fired right before the first mod construction event is dispatched. At this point all mods have been discovered.
- SpongeMixins lets you manually add mods to the classpath early using their file names. An old, hacky solution.
- We recommend new mods to use GTNHMixins as it's the most actively used and maintained option.
- Mixingasm fixes a Mixin issue that breaks some ASM transformers due to Mixin altering how they are called.
- MixinExtras adds new Mixin features that allow mods to write less intrusive mixins.
Mixin? mixin? SpongeMixins? SpongePowered? What's the difference?
- Mixin: a Java library that lets you transform Java classes in a fluent way.
- SpongePowered: the organization that created Mixin (who also developed a modding API called Sponge).
- mixin: a special Java class defining a "change" that should be applied to a class. These get applied by Mixin.
- SpongeMixins: a Mixin loader created by TimeConqueror that has a very generic name.
License
UniMixins is licensed under the Unlicense, with the exception of some modules. See LICENSE for the full details.
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What means Verified?
-
Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
-
Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
-
Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
-
Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
-
License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.