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When two powerful warriors possessing Conqueror’s Haki (Sovereign Haki Level 4+) engage in combat, they can trigger cinematic clash sequences, just like in One Piece.
ROOM
Activated only with the passive key
Keybind is configurable in settings
Required for advanced Ope-Ope skills
Slash
Shift variant Mes
Has a chance to extract the enemy’s heart and crush it
Shambles
Added shift variant for advanced swaps
TACT
Requires ROOM active
Target must be inside ROOM or the skill fails
Normal (not sneaking):
Lifts nearby enemies (≈8 blocks, up to 10)
Applies levitation, slow falling, weakness, highlight
Deals small magic damage
Very low chance to trap enemies in a wooden cage
Shift (sneaking):
Hold to charge (5 levels)
Cuts and lifts a chunk of terrain
Reuse to turn it into a cage around a target
Target is trapped, heavily debuffed, briefly lifted, and takes burst magic damage
Counter Shock
Gamma Knife
Fixes:
Fixed Enel trial
Fixed full body Haki advancement
Other bug fixes
When two fighters with Conqueror’s Haki (Level 4+) fight, they can trigger cinematic Haki clashes, inspired by One Piece.
Both entities must be fighting
Up to 100 blocks range
Minimum Sovereign Haki Level 4
30s cooldown per entity
Both have Conqueror’s Haki:
Epic head-on clash
Winner decided by higher Haki level
Winner gains damage, resistance, speed
Loser gets weakness, slowness, confusion
Massive shockwaves and particles
Only one has Conqueror’s Haki:
Outcome depends on strength comparison:
Full paralysis
Dominance
Partial resistance
Knockback only
Complete resistance
Expanding energy rings
Shockwave pulses
Dynamic cinematic sound effects
NPCs remember resisted Haki for 30s
No repeated clash spamming
NPCs only clash when it’s tactically smart
NPCs with Observation Haki can predict attacks, dodge, and counter, creating anime-accurate fights.
Awakened: Basic dodging
Advanced: Faster dodges, lower cooldowns
Master: Particles + stronger counters
Ultimate: Maximum dodge chance and bonuses
Dodges consume stamina
Repeated dodges become harder
Teleport or sidestep dodges
Future Sight (Master+):
Predicts attacks before they land
Brief invulnerability
Enables instant counters
Prediction mind games
Higher tier = advantage
Equal tiers cancel each other visually
Repeated predictions weaken over time
Low-tier NPCs:
Occasional dodges
Simple sidesteps
Light counters
Master / Ultimate NPCs:
Frequent dodges
Teleport behind you mid-combo
Predict attacks before you swing
Heavy counter-attack buffs
Visible Haki effects
Players can now dodge, predict attacks, and sense enemies, adding a skill-based combat layer.
Entity Detection (Level 2+)
See entities through walls
Hostiles (red), allies (green), neutrals (yellow)
Range scales with level
Toggleable vision mode
Dodging (Level 4+)
Stamina-based
Directional dashes
Perfect dodges grant bonuses
Anti-spam system
Auto-Dodge (Level 6+)
Chance-based automatic dodges
Still consumes stamina
Future Sight (Level 10)
Predict attacks before they happen
Time slowdown effect
Powerful instant counters
Rare unlock conditions
Teleport Dodge
Close-range teleport behind enemies
Cooldown to prevent spam
Adjustable visuals, particles, sounds
Motion-safe options
Dodge distance & cooldown settings
Tier progression tied to bounty & achievements
We have a Discord server for suggestions, feedback, and questions:
👉 https://discord.gg/rA4rsv4ydq