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Time Core

Library which adds Bedrock Animation loading, can generate models and blockstates on fly and more!

0 Likes
5115310 Downloads
Created by Time_Conqueror

Description

1.15.2+

Requires Kotlin For Forge for MC 1.20+!

 

This is a library mod that contains many features to simplify mod development!

 

Features:

  • Bedrock JSON-Based Entity & TileEntity Animations - Easy-to-use system that allows you to play complex entity (or tile entity) animations, which are parsed from JSON. More info here: (click)
  • JSON Models for EntityRenderers and TileEntityRenderers - Allows you to use Bedrock JSON Entity Models in Minecraft Java Edition! You can use Blockbench for creating them.
  • On-Fly Blockstate/Model Generator - Allows you to generate simple item/block models and blockstates, so you don't need place them in resources now!
  • Structure Revealer - Can be used for debug purposes, shows bounding box of the every subscribed structure piece.
  • Comfortable system for Block/Item/Sound/TileEntity/Packet/Config/AdvancementCriterion/Structure/StructurePiece/StructureProcessorType Registering Provides a simple way of creating and registering all specified stuff. And there is SimpleForgeRegister and SimpleVanillaRegister (thread-safe) for other registries, that doesn't have additional settings.
  • Improved Config-Building System - More comfortable way of creating configs.
  • Safe Network System - No more exploits of sending packets to the wrong side.
  • Simple-to-use Reflection system - automatically unlocks fields, methods and constructors, when you're accessing them via Reflection.
  • Client-side Commands - provides the way of creating commands, that exist only on client side.

 

1.12.2

 

This library mod contains some features that will be very useful especially while creating obj models for entities (or for example using these models in TESRs). It also brings some things, that simplify your life as a modder. The full list of features is noted below.

 

Features:

  • Obj Model Loader - For now it supports triangular and square faces. Models can be loaded via ObjModelLoader. Example of using these models can be viewed in example package.
  • Obj Model Generator - WARNING: BETA! Converts entity models that was created via code into OBJ files. Can be called via /timecore genobj <entity> command.
  • Easy Registry - Aims to slightly simplify registry of blocks, items, tileentites and sounds.
  • Log Helper - Advanced Logger that can print messages which appears only in development workspace. Also it has ability to print debug and trace leveled messages to console, not to debug.log.
  • Profiler - Simply allows to understand how much time was spent on this or that action.

 

Support:

If you have any questions or suggestions, feel free to join this discord channel: https://discord.gg/KVpAJGa

 

Credits:

Thanks to Moonflower Team for their Molang compiler!

 

Permissions:

  • You can use this mod in your modpack and distribute it inside your modpack across CurseForge Platform.
  • You are not allowed to re-publish this mod to other sites if it doesn't provide CurseForge download link.
  • You are not allowed to include Time Core or a part of it directly in your mod. But you can use it as a dependency.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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