Description
If you've ever tried to make a Minecraft video, you've probably run into the numerous problems of costuming ingame. The skin server can take forever to update and you have to reboot your client just to check, and usernames are always getting snapped up while you wait a month to change one on yet another purchased account.
Not anymore.
Features
With the Wardrobe Mod, you can configure a vast array of different costumes, each with different (or identical!) usernames and skins. You can give them Alex's small arms, you can have them only change your username or only change your skin, and you can even adjust or disable the particle effect of changing costume to really nail down the look you want.
This mod also comes in two versions, one client-side only which can be used on any 1.8 server and one server-side to help everyone know what's going on in your filming sessions.
Instructions
First things first, go into your config file and find the wardrobemoda or wardrobemodb file (depending on whether you're using the Client or Server version, respectively).
Under Costumes, you build up your collection. Each costume has a reference name, a username, and three booleans controlling whether it has small arms, changes your username, and changes your skin.
Then, you need to include the skins for the costumes in your texture pack. Inside the assets folder of your resource pack, add a new folder named either wardrobemoda or wardrobemodb (same as the config file) and give it a skins folder too. Inside the skins folder, dump all of the skins for your costumes. Remember that each skin file must be named in correspondence with the reference name of the costume used in the config file. If the costume is set to not change your skin, you don't need a skin for it in your resource pack. Also remember that everyone playing on the same server with the Server version of the mod will need the same skins to see the same thing.
With that done, your wardrobe is now ready to go. Hop ingame and type /wardrobe list to see all the available costumes in the wardrobe. To alter your particle settings, type /wardrobe particles <true/false> to turn them on/off and /wardrobe particles <particle name> to change what kind of particle is displayed when a costume is changed. Lastly, use /wardrobe set <costume reference name> <optional target or all> to apply costumes to yourself or others, and similarly /wardrobe clear <optional target or all> to remove them.
That's all there is to it! Enjoy
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.