
World generated decoration blocks for TFC+ to make the world prettier
Brought to you by:
FaceTorched (Modder)
yeahminecraft16 (Artist / resident botanist)
and community suggestions!
Plants
Crafting Recipes
Barrel Recipes
Crystals
Found at the top of config/TFCPlusAesthetics.cfg and contain a description and a default value. These control overall settings for the mod such as optional recipes, rarity multipliers and a setting that can remove TFC+ shrubs.
The generation of plants in this mod is highly configurable. Each plant has many parameters that define where and how it should generate. At the top of the list are custom generators with names as such _z0, _z1, _z2 and so on. These are in place to allow the player or modpack creators to cause plants or any other decoration to generate with high customization on the surface of a TFC+ world. The blocks that are placed by these custom generators need not be from this mod or even TFC+.
The following list describes the parameters that control generation for each plant:
biomes
Ocean, Plains, Lake, High Hills, Swamp, River, Hell, Beach, Gravel Beach, High Hills Edge, Rolling Hills, Mountains, Mountains Edge, High Plains, Deep Ocean, Mountain Range, Mountain Range Edge, Foothills, Shore, Salt Swamp, Lakeshore, Riverbank, River Source, Estuary. To add all valid biomes use the All keyword and to exclude a specific biome, prefix it with !, for example: !HellblockName
terrafirmacraftplus:undergrowthdispersion
dispersion=n every n blocks will have a plant. If dispersion=1, every block within a cluster will contain a plant. This parameter is ignored for epiphytic plants.forestGen
rarity in a way that mimics how TFC+ tree generation occurs. The higher this number the more likely this plant will generate alongside trees. It is recommended to use floating point values between -1.0 and 1.0 since the TFC+ modifier is raised to this power. For example, if forestGen=0.0 the plant's rarity will not be affected since any number raised to the zero power is 1. If forestGen=1.0 the plant will generate in similar locations to trees. Negative values will make plants generate away from trees.growOnBlocks
terrafirmacraftplus:Dirt or ore:stoneBricks. For plants added by this mod, this parameter will control what blocks the plant can be placed on. For epiphytic plants you may use tree names to add tree trunks to this list such as oak. the keyword alltrees adds all possible tree trunks.maxAltitude
maxEVT
maxRainfall
maxTemp
metas
minAltitude
minEVT
minRainfall
minTemp
rarity
rarity=n every n blocks will have a cluster. For example, if rarity=256 every chunk will (on average) contain 1 cluster. For epiphytic plants, this value determines the rarity per available side face rather than per block.regions
Americas, Europe, Africa, Asiasize
size/2. This parameter is ignored for epiphytic plants.Crystal generation is similarly configurable and the settings for these can be found at the bottom of the config file.
blockName
tfcaths:AmethystblockName2
dispersion
dispersion=n every n blocks along the surface of a cave will have a crystal. If dispersion=1, every block across that surface will contain a crystal.growOnBlocks
Granite, Diorite, Gabbro, Shale, Claystone, Rock Salt, Limestone, Sandstone, Dolomite, Chert, Chalk, Rhyolite, Basalt, Andesite, Dacite, Quartzite, Slate, Phyllite, Schist, Gneiss, Marble as well as the rock type keywords IgEx, IgIn, Sed, MM and the All keyword which will allow crystals to generate on all TFC+ rocks.rarity
rarity=n every n found cave surface location will have a cluster.size
size/2.
