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SuperMartijn642's Config Lib

Config Lib makes dealing with config files just a bit easier.

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51891697 Downloads
Created by SuperMartijn642

Description


 SuperMartijn642's Config Lib

SuperMartijn642's Config Lib allows you to specify a config once and it then handles reloading values between world loads, syncing values with clients, and generating values for client- or server-only on its own.

 

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Creating a config:

 

A config is created using a ModConfigBuilder.

Simply create a new instance using #ModConfigBuilder().

 

   ModConfigBuilder builder = new ModConfigBuilder();

 

A value can be added to the config with ModConfigBuilder#define which takes a name and a default value.

For integer and double values a minimum and maximum value are also required.

Test code block;

 

ModConfigBuilder#define returns a Supplier which should be stored to retrieve the value from the config.

 

   Supplier<Boolean> booleanValue = builder.define( "booleanValue", true );

   Supplier<Integer> integerValue = builder.define( "integerValue", 5, 0, 10 );

   Supplier<Double> doubleValue = builder.define( "doubleValue", 0.5, 0, 1);

   Supplier<ExampleEnum> enumValue = builder.define( "enumValue", ExampleEnum.VALUE_1 );

 

A comment can be added to a value by calling ModConfigBuilder#comment(String) before defining the value.

 

   Supplier<Boolean> valueWithComment = builder.comment( "this is a comment for 'valueWithComment'" ).define( "valueWithComment ", true );

 

By default values are reloaded when world is loaded.

This can be changed to only reload a value when Minecraft launches by calling ModConfigBuilder#gameRestart() before defining the value.

 

   Supplier<Boolean> notReloadedValue = builder.comment( "this is value will not be reloaded" ).define( "notReloadedValue", true );

 

Values in COMMON or SERVER configs are synchronized with clients by default, to prevent this use ModConfigBuilder#dontSync().

 

   Supplier<Boolean> notSynchronizedValue = builder.comment( "this is value will not be synchronized" ).define( "notSynchronizedValue", true );

 

Values can also be put into categories.

ModConfigBuilder#push(String) pushes a category and ModConfigBuilder#pop() pops a category.

 

   builder.push( "special" );

   Supplier<Boolean> specialValuebuilder.comment( "this value is in the 'special' category" ).define( "specialValue", true );

   builder.pop();

 

A comment can be added to the active category using ModConfigBuilder#categoryComment(String).

 

   builder.push( "client" ).categoryComment( "this, is a comment for the 'client' category" );

 

After defining all values ModConfigBuilder#build() must be called to finish the config.

 

   builder.build();

 

Now the values in your config will reloaded and synced automatically and the values can be retrieved using the stored Supplier instances.

This will work for all available versions, that includes Minecraft 1.12, 1.14, 1.15, and 1.16

 

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Example Mod:

 

For a concrete example of how to use Config Lib checkout the example mod.

 

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Discord

For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!

 

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Patreon

If you enjoy my mods, consider supporting me with a donation or by becoming a patron.

 

Become a Patreon   Donate with Paypal

 

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Legal Stuff

SuperMartijn642's Config Lib is the property of SuperMartijn642 and is protected under copyright law and may not be altered or reuploaded without direct permission from SuperMartijn642.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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