Numerical Adjustments:
Damage Scaling: The total damage of the shot equals the base damage of a single arrow multiplied by the total number of arrows consumed.
Ballistics: Removes gravity-based drop, forcing the arrow to travel in a perfectly straight line.
Velocity: Increases initial arrow velocity by 300%.
Piercing: Grants a maximum piercing level (127), allowing the arrow to penetrate all entities along its path.
Visual & Audio Effects:
Charging: Features an elaborate (purely aesthetic) UI animation while charging.
Firing: Triggers Warden-style sonic boom particles and audio feedback upon release, accompanied by a surrounding particle aura.