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Stimpak Mod

Adds Stimpaks to Minecraft
by sinaqua
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1,417 downloads
0 likes
Updated Jul 6, 2026
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Armor, Tools, and Weapons Utility & QoL

Simple, stupid, and effective. Adds Stimpaks to Minecraft. There are a few varieties, Standard, Auto-inject, High capacity (super), and High-cap auto-inject.

 

Auto-inject Stimpaks are automatically used when you hit half-health, to prevent the need to fumble with your inventory when in a crisis situation. You need to craft a sensor module, and then craft that sensor module with any variety of Stimpak to get an auto-inject stim of that variety. Can be done with empty syringes.

High-capacity Stimpaks are Stimpaks with 3 uses per stim, but not stackable. To offset this, they give more healing + mild regeneration, at the offset of a few seconds of weakness. Craft three Stimpaks together to get a high-capacity stim. If upgrading from an auto-inject stimpak, only one of the three can have a sensor module. The result will keep the auto-inject.

Bitter powder: a mildly restorative powder that removes all potion effects, then applies regeneration. It is so bitter that it makes you nauseous. Eight seeds of any variety crushed together gives 1 bitter powder.

Antidote: 3 Bitter Powder + milk yields a more powerful medicine without the nausea. Recipe yields 4 pills. Stackable to 16.


Use JEI for exact recipes.

 

Update: 1.18.2 version 0.4.0

Updated and fixed some issues. Added some others. Changed crafting recipes and outputs to be more balanced. Hopefully addressed all issues I previously had with the mod. 

 

Issues:

There isn't an item damage bar. Dunno why.

 

Goal of mod: 

Early-to-midgame cheap medical items, such as Stimpaks, Antidotes, and herbal medicines, designed to allow access to healing without Nether access. This mod is focused on the idea of single-player, so may not be balanced for PVP. More medicines may be added over time, but they will all be focused on the early-to-midgame, meaning the recipes will be (generally) cheap.

 

I made this due to a lack of healing-related mods in 1.16.5, specifically, and a lack of early-game healing overall.

 

I made this with MCreator.

 

Permissions:

You are allowed and encouraged to put this in any modpack, public or private, provided that you do not charge for access to the modpack.

You are not allowed to reupload this mod to anywhere, without prior, written authorization.

 

To state my intensions exactly: I am trying to prevent websites such as 9minecraft and others in that vein from

making money off of my work via ad.fly and other such websites. As long as this isn't being reuploaded to one of 

those websites, and you aren't making money off of the mod, you're probably fine. If in doubt, either link back here

or contact me.

 

 Below this line is the old description. Be warned, it isn't necessarily accurate.


New Update: 0.3.1!

Auto-inject Stimpaks and High-Capacity Stimpaks! And Auto-inject High-capacity Stimpaks, for when you just don't feel like dying.

 

 

Known Issues/Incompatibilities:

  • Project E has an issue where the High-Capacity Stimpaks immediately turn into their Metal Syringe form upon transmuting. This is due to the fact that Project E's transmutation isn't technically crafting the item, thus the script that sets the doses of medicine never gets run. I don't know how to fix this just yet, but I'm looking into it.
  • Sometimes an "empty" stim won't be removed properly. Just right-click with it in your hand again and it should give you the metal syringe.
  • In the case of having a glitched "0" durability High-Capacity Stimpak, if you have both a filled High-Capacity Stimpak and the "0" durability High-Capacity Stimpak in your hotbar, if the filled High-Capacity Stimpak is to the left of the "0" durability High-Capacity Stimpak, when you right click the Stimpak to get the metal syringe, the full durability Stimpak will be consumed instead. I have tried and tried to fix this, but it is an elusive fix. Solution: make sure your filled High-Capacity Stimpaks are not to the left of any empties you're processing, or put them in your main inventory; this issue only plagues the hotbar. This issue does not effect the single-use stims.

 

StimpakMod-1.18.2-0.4.jar
MC 1.18.2, Forge
Release 2023-12-01 Get
StimpakMod-1.16.5-0.3.4.jar
MC 1.16.5
Release 2021-07-17 Get
StimpakMod-1.16.5-0.3.2.jar
MC 1.16.5, Forge
Beta 2021-07-14 Get

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