Description
Stellar API is general API for mods related with celestial objects.
This will be basis API for Stellar Sky, Stellarium, and Photoptics.
Latest version on 1.12.2 presents configurable day length and month length. You can change them only with Stellar API.
Features
Celestial API
Since this is API about celstial objects, there is celestial API which allows better compatibility.
Optical System
Currently there is optical system which is celestial objects.
- DEFAULT: There are default telescopes which provides magnification can be used using right-click.
- Photoptics is the mod enhancing this part of Stellar API.
Overlay System (HUD)
- Currently there is overlay system in Stellar API, which is easily configurable HUD elements.
- It can be manipulated by the HUD which can be displayed by pressing key 'U'. You can also disable some HUDs here.
- DEFAULT: Day Descriptor Information on the TopRight side of the HUD. (Which is positionable)
Wake Condition Configurations
There is wake configurations which can used to configure wake condition and time.
Per-Dimension Resources
Currently there is per-dimension resource(textrue) commands to replace resources per-dimension. (/perdimres list/available/set/remove)
The resources will be applied directly after the command is run.
- /perdimres available: View the list of per-dimension resource IDs available to replace.
- /perdimres list: View currently replaced per-dimension resources.
- /perdimres set <PerDimResID> <resource location>: Replace per-dimension resources using
- The resource location is '(location in assets)' in vanilla and '(modid):(location in per-mod resource location)'.
- /perdimres remove <PerDimResID>: Can remove per-dimension resource replacement using
New Feature - WorldSets
- WorldSets are for determining the world to apply celestial settings.
- Named WorldSets can be configured with world names.
New Feature - Adjustable Day/Month length (without Stellar Sky)
- Now day length and month length is adjustable - See World Settings in config for this.
- It can be configured for each WorldSet. To change day length of a custom dimension, create named WorldSet with the name of the dimension and configure it.
- Day/Month offset and minimum sky brightness are also available - check the details in the comments.
- Stellar API tweak should be enabled - it is in the world settings as well.
- There's also Force Configuration flag. When it's on, changes in configuration is applied to any world you open. When it's off, world which has been loaded at least once with Stellar API won't be affected.
Screenshots
These are screenshots using the default telescopes.




The texture error above is removed on the latest version.
Planned Updates
Stellar API is currently in total rewrite stage, so it would serve its role well as API for Celestial Objects and Optics.
- Several wavelengths (Gamma/X/UV/IR/Radiowave) will be supported, along with custom signal types. (Like gravitational waves)
- Celestial Entries to express Galaxies, Planetary Systems, and Stars/Planets.
- Allows Configurable Procedural Generation of Celestial Objects along with PreExisting Systems.
Development of Stellarium should be trivial when this rewrite is successfully finished.
Things are subjected to change; Gradual change will occur.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.