Description


Requires the library mod Collective (Fabric) and the Fabric API.
This mod is part of The Vanilla Experience.
Starter Kit is a mod which allows players who join a world for the first time to receive items set in a config file. It's possible to set items to any specific slot in the inventory, to the offhand and to the armour slots. The mod can detect which players have never joined before. If another mod adds items, such as guide books, they can either be removed completely or added after the kit has been set. This is configurable via the addExistingItemsAfterKitSet config option.
Can be used in a server for all new players or in singleplayer to start off with a default inventory of your choosing. There is also optional support for FTB's Team Island mod after the create island command.
Configurable: ( how do I configure? )
addExistingItemsAfterKitSet (default = true): Whether items that existed in the inventory, such as books added by other mods, should be added back to the inventory after the kit was set. If disabled, they'll be removed. You can still manually set them via the kit.
enableFTBIslandCreateCompatibility (default = true): Whether the starter kit should be re-set after the '/ftbteamislands create' command from FTB Team Islands. Does nothing when it's not installed.
Commands:
/starterkit set - Sets the starter kit config file to be a copy of the inventory of the player executing this command. The old config file is kept and renamed. Requires cheat access.
The default config file, located in /config/starterkit/starterkit.txt:
You can create your own by using /starterkit set in-game!
And the result on first join:
NBT tags such as enchantments and written books are supported.
An example with a written book:

Running /starterkit set, which writes the entire inventory to the starterkit.txt config file:

The inventory of the last image results in this config file:
Located in '/config/starterkit/starterkit.txt'.

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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.