Description

SoundBounds is a region-based soundtracking mod created for Crypts & Creepers. It blocks all of Minecraft's vanilla music, and replaces it with a customizable region-based soundtrack. Like Minecraft itself, SoundBounds uses OpenAL (through LWJGL) for its sound engine, resulting in much more seamless integration (smoother fades, less hardware issues) than existing soundtracking mods. SoundBounds is best suited for projects like adventure maps, where a soundtrack can be meticulously specified to fit a pre-built map.
Dependencies:
Usage: Read the wiki! It has everything you need to know. Open an issue if it's missing something.
Note: This mod is built with Architectury for the sake of future-proofing and adherence to C&C standards. I have no plans to release a Fabric build as of yet, but maybe someday.
What's next for SoundBounds? As I see it, the biggest flaw with SoundBounds right now is the unwieldiness of its "volumes" system, where each region's bounds are defined by a list of AABBs. I'm currently in the process of replacing the volumes system with a different, more generic approach. Unfortunately I still have a lot of GUI code to write before I can release the new system, and I'm not a particularly competent graphics programmer. On top of the graphics issues, it requires that I tackle one of the lurking issues in SoundBounds' implementation: memory management. Might have to transition to a chunk-based loading system. It'll be really cool when it's done though, so please be patient while I sort it out! SoundBounds is still in beta, after all. :^)
Report a bug: If you've got a GitHub account, please file an issue in the GitHub issue tracker. Otherwise, file an issue on CurseForge. I'll probably migrate your issue to GitHub and post updates there, so keep that in mind. If you neglect to post your logs, I will not help you.
Logo by Caddy
Sprite art for the Bounds Baton by GrandLibra
Credit to Spookl and Equiston of the C&C team for coming up with the name SoundBounds
Special thanks to DenimRed and Equiston for being very very helpful throughout my development process
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.