ShinyShift introduces a structured, progression-based shiny system designed for Cobblemon survival and multiplayer environments.
The mod transforms shiny conversion into a deliberate altar ritual rather than a simple item interaction.
Shiny Pokémon remain rare, meaningful, and server-balanced.
Full tutorial:
The old direct-use mechanic has been removed.
Players must now:
The altar must be constructed exactly as designed.
It contains:

Players must follow the structure layout precisely for activation to work.
✔ Pokémon must stand inside the altar zone
✔ Pokémon must stand on the Shiny Stone Block + Thunder Stone Block area
✔ Player must hold the Shiny Exchange Gem
✔ Right-click to trigger
If the Pokémon is NOT shiny
→ Converts to shiny
→ Item is consumed
→ Particles and sound effects play
If the Pokémon is ALREADY shiny
→ Nothing happens
→ Item is not consumed
If the Pokémon is recalled mid-process
→ The gem is not consumed
→ No unintended item loss
The Shiny Exchange Gem now follows the updated altar-based progression design.

The recipe follows a layered pattern:
Top Layer
Sea Lantern – Shiny Stone Block – Glowstone
Middle Layer
Glow Ink Sac – Netherite Block – Glow Ink Sac
Bottom Layer
Empty – Shiny Stone Block – Empty
(Refer to the crafting preview image above.)
This recipe reflects the late game balance philosophy of ShinyShift.
For testing purposes, you can use a Structure Block to load the altar template directly.
You may:
Example reference images:



This is intended for who want testing.
ShinyShift evolved from a simple exchange item into a structured shiny ritual system.
Feedback, suggestions, and bug reports are welcome.