Description
Scaling Mob Difficulty is a simple utility mod that adds extra challenge to the game by gradually increasing the difficulty of hostile mobs. As time passes, hostile mobs' health, damage, and movement speed, and armor-piercing capabilities will slowly increase, pushing the player to progress. Useful for modpacks to prevent stagnation!
Configs
The mechanics of the mod are fully configurable via the config file in config/scaling_mobs/main.toml.
List of config settings:
- Scaling speed: Change the global rate at which mobs' stats scale.
- Health: Change how mobs' health increases
- Damage: Change how mobs' attack damage increases
- Speed: Change how mobs' movement speed increases
- Armor Piercing: Change how much of mobs' attack damage bypasses armor
- Drops: Increase the loot dropped by mobs when they're killed over time
- Exponential scaling: make mobs' stats scale exponentially with time.
- Delay mob burning: Prevent hostile undead mobs from burning until a certain Minecraft day has passed
- Whitelist/Blacklist: Explicitly add or remove certain entities from the list of mobs that scale
Datapacks
Scaling Mobs also adds some features which are configurable via datapacks (JSON).
Milestones (data/<pack_name>/scaling_mobs/milestone/)
Milestones are certain events that mark progression for players. They are used to give the world a bump in difficulty when the player advances.
Format:
Note: all fields except "scale" are optional
{
# Trigger when player gets an advancement
"advancements": [
"minecraft:story/enter_the_nether"
],
# Trigger when player enters a dimension
"dimensions": [
"minecraft:the_end",
"#minecraft:some_dimension_tag"
],
# Trigger when player kills a mob
"killed_mobs": [
"minecraft:ender_dragon",
"#minecraft:raiders"
],
# Trigger when player attacks/attacked by/targeted by a mob
"encountered_mobs": [
"minecraft:warden",
"#minecraft:skeletons"
],
# Trigger when player has item in inventory
"acquired_items": [
"minecraft:nether_star",
"#minecraft:piglin_loved"
],
# Trigger when player breaks block
"mined_blocks": [
"minecraft:ancient_debris",
"#minecraft:beacon_base_blocks"
],
# The new world scale (can't decrease existing scale)
"scale": 50
}
Mob Modifiers (data/<pack_name>/scaling_mobs/mob_modifier/)
A simple way to modify the stats of entities, and control spawning based on certain conditions.
Format:
Note: all fields except "entities" are optional
{
# Apply to these entities
"entities": [
"minecraft:zombie",
"#minecraft:skeletons"
],
# Spawn with these base attributes (still affected by scaling)
"attributes": {
"minecraft:generic.max_health": 40,
"minecraft:generic.attack_damage": 2,
"minecraft:generic.movement_speed": 0.3
},
# Don't spawn in these biomes
"biome_blacklist": [
"minecraft:badlands",
"#minecraft:is_mountain"
],
## Don't spawn in these dimensions
"dimension_blacklist": [
"minecraft:the_nether",
"#minecraft:some_dimension_tag"
],
# Won't spawn less than 200 blocks from world spawn
"distance_from_spawn": 200,
# Won't spawn until scale > 10
"min_scale": 10,
# Won't spawn if scale > 100
"max_scale": 100,
# Disable mobs' spawning altogether
"disable": false
}

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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.