Player and Region save Plugin for Bukkit Server
You can issue ingame the Commands
/savestate -o <id-of-object> -t <type-of-object> -n <name-to-save>
and
/loadstate -o <id-of-object> -t <type-of-object> -n <name-to-save>
to save and load an Player or Region state to or from file.
Represents the Name of the Region (defined by /region define <id-of-region>) or the Playername. can be "world::region" or just "region"
In case of "-t player", the default Value is the player wich issued the command.
Can be "player" / "p" or "region" / "r".
A peace of the filename to handle multible States. This is optional. If the name begins with "#", is will be a shared state. (All player will access the same state) Else it will be player specific.
"/savestate -t p" and "/loadstate -t p"
"/savestate -t p -n mysavename" and "/loadstate -t p -n mysavename"
"/savestate -t p -n #sharedsavename -o KillerGoldFisch"
"/loadstate -t p -n #sharedsavename -o Notch"
With rules, you can define wich data of the player will be saved.
http://dev.bukkit.org/server-mods/savestate/pages/rules/
You need the Permission savestate.
http://dev.bukkit.org/server-mods/savestate/pages/api-0-3/
* Update to Minecraft 1.9.2