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Beta Modpages Unclaimed

⚔️ RPG style More Weapons!

Make your world more RPG, install the mod!

0 Likes
466603 Downloads
Created by zrikon

Description


**TO WORK NEED TO INSTALL GeckoLib**


**Attention! The mod is in beta. There may be some bugs. If you find any, we would appreciate it if you could report them on our Discord server. A lot of content will be added in the future. Unfortunately, I don't have any budget, so everything is done purely out of enthusiasm, and I would be grateful for any support.**


** Currently, the mod contains 3 classes (Berserker, Assassin, Paladin), 9 weapons, and 9 armor sets for each class.**

Text:
The mod adds new weapons and armor to the game. At the beginning of the game, you can choose your class to determine what armor and weapons will be available to you. Each weapon added by the mod has two abilities that are activated with [RMB] and [RMB + Shift]. Each piece of armor also has its own ability that is activated by pressing [Z] (can be changed in the controls).


 

Class abilities can be viewed here:

First Knife Ability

Makes several slashes, dealing damage to enemies in front of you

 


Second Knife Ability

Increases walking speed and attack speed for a short time [This is a beta feature and will most likely be reworked.]

 

Armor Ability

Creates smoke that blinds everyone around


 

 

Class abilities can be viewed here:

First Axe Ability

Summons forth a War Axe that strikes three times in front of you and tosses your opponent into the air at the end. The enemy hit by the strike is immobilized, but you also cannot move during the attack

 

 

Second Axe Ability

You summon a War Axe that strikes the ground in front of you, dealing damage to enemies around you. It remains in the ground for a short time, and you can press [RMB] with a battle axe in your hand to pick it up and gain a small boost to strength, speed, and resistance for a short time

 

Armor Ability

A powerful burst of speed for a short time, followed by an attack within a radius, after which you come to a stop. It's like a dash, useful for quickly getting right in front of an enemy or rushing into a crowd. [This is a beta feature and will most likely be reworked.]

  

Class abilities can be viewed here:

First Greatsword Ability

Summon a shield with 20 HP that protects you from attacks. You also gain resistance and absorption for a short time

 

Second Greatsword Ability

Summon Excalibur, which pierces the ground and deals damage around it. After that, a symbol appears around it for 10 seconds, which gives allies in the area resistance, regeneration, and absorption for the entire duration

 

Armor Ability

Creates a cross that restores HP to allies around it once

 


our Discord server


Text:
Our plans for the future:
- A vanilla playthrough with only this mod will not be as exciting as if there were strong enemies in it. My next nod will be one that adds new bosses to the game, compatible with this mod.
- Transfer and improvement of all weapons and classes from the first part of the mod. The first part has more content, but is less polished. I will continue to develop this mod by adding more new classes and weapons.

  • We also plan to add team divisions so that armor abilities do not damage people on the same team and can heal people who are only on your team.

FOR RPG_Style_more_Weapons_9.2_1.20.1 AND LOWER VERSIONS, THE LATEST INFORMATION WILL BE PROVIDED BELOW UNDER THE SPOILER.

 

 







TO WORK NEED TO INSTALL Curios API (Forge)
AND
GeckoLib


Mod supported by:


Bisect Hosting
Use code RPGSMW FOR 25% off your first purchase!






Paladin - A class that has a lot of defense. Cover your allies absorbing all the damage of enemies. Paladin has 2 weapons: 

Greatswords: [rmb] Summons a magical shield in front of you for 8sec that blocks arrows.
[sneak + rmb] Summons Excalibur which falls to the ground and deals damage all around. Excalibur damage is greatsword damage X1.6.
Spear: You make a dash and can get behind the backs of your enemies with a surprise attack.

Armor Ability: You get into a defensive stance, absorbing a lot of damage but losing the ability to move for a short time, a good way to block a strong enemy blow.

Berserk - Class, which is classified as an attacker, has medium defense as well as huge damage. Help your team by chopping up all the enemies on your way.  

Battle Axe: [rmb] Increases your damage for a certain amount of time.
Hammer: [rmb] Hits the ground, creating a dangerous wave.
Gloves: [rmb] The ability gives you an effect and when you attack with it you stun the enemy. The stunned enemy is slowed and weak for a while.
Passive Ability: if in two hands gives resistance

Armor Ability: You gain extra attack points for a while.

Assassin: A nimble and fast class designed to attack quickly in a short amount of time and disorient the enemy.

Daggers: [rmb] Makes many slashes in front of you that deal damage and slow you down during an attack.
[sneak + rmb] Increases your speed and attack speed for a short period of time.
Passive Ability: Gives speed if the other hand holds a dagger of the same material.
Sickles: [rmb] Creates a bloody swing that deals damage and spews 3 bloody projectiles forward.
[sneak + rmb] Gives you the effect of Blood Harvest. When attacking an enemy with this effect you restore your health by the enemy's health /4.5
Passive Ability: Gives haste if the other hand holds a sickle of the same material.
One-handed crossbows: You can use them for the assassin class, but more on that later.

Armor Ability: Smoke surrounds you, blinding your opponent and slowing them down. You accelerate. A great ability to make a surprise escape or to make deadly surprise attacks.

Mage: Attack or support class from afar. Heal your allies or attack your enemies with a multitude of magic projectiles. The class is dependent on the mana system and also has weak defense, so you should avoid close attacks.

Attack Wand: [rmb] Fires powerful magic projectiles.
Ability with armor: Charges a strong attack for a while and fires a buckshot of magical projectiles.
Healer's Wand: [rmb] Fires poisonous projectiles.
Ability with Armor: Creates a healing aura around himself that gives regeneration to all allies around him.
Scythe: [rmb] Creates the cut that is the projectile. When it hits the ground, it creates a shockwave.
Ability with Armor: Reduces the cooldown of the scythe ability for a certain amount of time.


RangerAttack enemies from a very long distance or shower them with a barrage of arrows.

Rifle
: The high velocity of the projectile helps you shoot from very long distances.
Ability with armor: Reduces the cooldown of the rifle ability for a certain amount of time.
One-handed crossbows: a small crossbow that is inferior to a regular crossbow, but it has its own features. When holding 2 crossbows, you can shoot 2 bolts at once, however, the cd is increased by 1.5 times and you spend 2 bolts per shot.
Armor ability: you fire a barrage of arrows without spending them from your inventory.

Ammo: There are 2 types of rifle ammo, buckshot and basic bullet
Also there are 3 kinds of new bolts: Poisoned, basic and tarry.
You will be able to shoot fire bolts if you have a flint and steel and a tar bolt in your inventory

To use armor ability, you need to press "Z" (can be changed in key bind settings)
You can off-on your weapon ability by pressing “-” (can be changed in key bind settings)


Class Choose System

The modification includes a unique class system that allows players to choose certain play styles and skills. To choose a certain class, you need a special item: Class Choose Orb. It is given at the beginning of the game or you can make it out of copper, diamond and flowers. To remove all your current classes, you can craft a Class Remove Orb by improving the previous one with a netherite ingot. There is also a Creative Class Choose Orb that unlocks all classes. However, it cannot be created and obtained in survival.


New Materials

The modification also introduces new materials that can be used to create weapons and armor. New materials include:


Steel: A material better than iron but worse than diamond, you can create weapons and armor from it. It is obtained by melting iron in the Melting Furnace.


Miphril: A magical metal mined in caves at altitudes from -64 to -10. It can also be used to create many weapons and armor. Many crafts use gilded miphril.


Minerals: There are 5 minerals that suit each class:
Biril - Paladin
Redarium - Berserker
Edmantium - Assassin
Pinarium - Mage
Rangal - Ranger
Mineral ore is located at a height of -50 to 0. When mining this ore without having a class, you will drop a random of the listed minerals. If you mine this ore with a certain class, you will get a mineral of your class. Minerals are used to create netherite class armor and class accessories. You can create dust and cloth from minerals.


Fabric: Used to create some weapons and a lot of entry-level and mid-level armor. There are many variations in both colors and others, such as Amethyst, Emerald, and Myphril.

 


Useful links:

- RU Language review

- ES Language review

- Discord
- Ko-fi


Acknowledgements:

We would like to thank the following people and communities for their contributions to the development of "RPG Style more weapons":

- Henhilka (ideas)
- PipkaIPupka (testing)

- Also thanks to everyone who makes mod guides


Thanks for 300k downloads!

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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