When you die, both you and the world will be restored to the last save point, and you will be afflicted with *Witch’s Lingering Scent*. *Witch’s Lingering Scent* will continue to build up and will not disappear. You cannot remove it with milk or standard commands.
While within the range of *Witch’s Lingering Scent*, monsters will notice you more easily. As the effect level increases, monsters will become stronger. Each time the world is rolled back, you will also receive the Nausea debuff. If rollbacks happen too frequently, your maximum health will be reduced by 1 point. This effect lasts for up to 10 seconds.
The Stress System is automatically enabled in multiplayer or on servers. It is not enabled in single-player worlds.
In this system, each player has both a Stress value and a Sanity value. When a dead player triggers Death Reversion, that player’s Stress increases by 1%.
Each player can also cast “Stress” or “Encourage” on other players.
“Stress” can be applied up to 5 times within 10 minutes. Each application increases the efficiency of the target player’s next Stress gain from Death Reversion by 50%.
When a player’s Stress value reaches its maximum, that player enters a state of Mental Breakdown. While in this state, the player becomes blind, automatically moves toward the nearest player within 24 blocks, and attempts to attack them. If the player in Mental Breakdown is killed, all debuffs on them are transferred to the player who killed them.
“Encourage” becomes less effective when repeatedly applied to the same player, with each consecutive use reducing its effectiveness by 30%, up to a maximum reduction of 100%. This penalty is cleared after 10 minutes.
If “Encourage” is cast on a player who is currently in Mental Breakdown, both players will die and trigger Death Reversion. However, the rollback caused by this trigger will remove all debuffs from both players, excluding Witch’s Lingering Scent.
- Fixed some compatibility issues with Create
V0.3.1:
There are no changes to the core content; only compatibility issues related to Create that were missed are fixed.
V0.4.0:
A new Subaru Natsuki mode has been added, which can be turned on or off via commands. In this mode, a unique death animation will play when the player dies.
- Added local area return by death.
- A new minimum protection has been added.
V0.4.1:
- Added configuration file.
- Optimized death animation effects.
V0.4.2:
-Fixed an issue where defeating the Ender Dragon again after a rollback would prevent the End portal from spawning.
-Fixed an issue where monster AI remained active during rollbacks.
-Fixed an issue where debuffs gained during a rollback triggered upon imminent death would be inherited.
-Added information regarding achievements and statistics to player data rollbacks.
1. What are the save points for Return by Death?
Answer: In single-player mode, the game will automatically save once after you enter the world for the first time. After that, each time Return by Death is triggered, a random countdown of 30–60 seconds will be generated. Once the countdown ends, the save point will be refreshed. This countdown is silent and will not display any notification.
Afterward, you can actively trigger a save countdown by right-clicking a bed, which will generate a random countdown of 10–15 seconds.
In multiplayer or on a server, the countdown is also triggered through Return by Death, but its duration will be shortened. When a player actively clicks a bed without completing the sleep event, it will not generate a world save countdown. Instead, it will generate a player data save countdown. The next time Return by Death is triggered, the player’s data will be restored to the state it was in at that time.
When all players complete the sleep event, both player data and the world will be saved.
2. What does “Witch’s Scent” do?
Answer: It is a debuff that accumulates after subsequent Return by Death triggers. When a player has Witch’s Scent, hostile mobs are allowed to spawn within 50 blocks of the player and will not burn in sunlight.
At night, the spawn rate of mobs is doubled, and the multiplier increases with the number of stacks. The higher the stack count of Witch’s Scent, the stronger the mobs become. In addition, mobs will be able to detect you from farther away and attempt to attack you. This effect becomes stronger as the stack count of Witch’s Scent increases.
3. What is minimum protection?
In single-player mode, rolling back more than 5 times within 5 consecutive seconds will teleport the player’s current position to their personal spawn point. If the player does not have a personal spawn point, they will be teleported to the world spawn point.
If the player rolls back 5 times within 5 consecutive seconds while at their personal spawn point, the world will be reverted to its initial state. This effect does not apply at the world spawn point.
In multiplayer or on servers, the trigger condition is changed from 5 consecutive to 10.
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- How to enable it?
In the command prompt, type "**/Subaru mode on/off**", where "on" represents the on mode and "off" represents the off mode.
This command cannot be enabled in single-player mode; it requires local multiplayer or a server.
When enabled in local multiplayer, only the host player will become "Subaru Natsuki," and Subaru's game mode will always be Survival Mode, while other players' game modes will always be Hardcore Mode.
When other players die, they enter observer mode, and death return can bring them back to their state at the previous save point. However, if they were already in observer mode at the previous save point, they will remain in observer mode indefinitely.
This ability is not learned by default and must be unlocked through other means.
In single-player mode, possessing this ability allows the player to actively deploy a 9-square square around themselves to record the current save point within that area. If the player dies within this square, they will not be subject to death revert; instead, a zone death revert will be triggered, reverting the player and the affected area to the point where the effect was first deployed. If the player dies outside the zone, death reverts normally. However, each trigger of zone death revert inflicts a weakness effect, which can stack. Reverting the zone death revert removes the weakness effect. In multiplayer or on servers, this ability is also not learned by default and must be unlocked through other means. Furthermore, death revert has higher priority than zone death revert, but a player deploying the zone dies within it. This will not trigger death revert for other players. If another player does trigger death revert, it will overwrite the zone death revert effect, reverting them to the save point designated for death revert, not the zone death revert.
Consuming a Golden Apple unlocks one additional use of Al's Area Death Resurrection ability. Each time you consume a Golden Apple, you gain one use. Cancelling an area does not consume an additional use. Death Resurrection can revert Al's Area Death Resurrection uses and the area itself. Consuming an Enchanted Golden Apple permanently unlocks additional Area Death Resurrection uses for Al.
The configuration file supports hot reloading; simply enter the command "/Restart_RBD" to reload it.
modrinth: https://modrinth.com/mod/return-by-death-by-lom233