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RandomLib

A library to create customizable random pools. Originally from the oneblock mod.

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1335100 Downloads
Created by NaturaSpell

Description

Originally a part of the One Block Plus mod, RandomLib is now a standalone library allowing your mod to create config files for weighted random generation.

 

Developer documentation. (WIP)

(This will likely be replaced later by a github repository)


RandomLibUtils.setup during FMLCommonSetupEvent to setup your config files.

<T extends ExtraData> RandomLibUtils.setup(ResourceLocation registryKey, Supplier<T> extra, Consumer<Map<String, RandomPool<T>>> afterDeserialization)

As an example, your config files will be generated in configs/oneblock/phases/ folder if registryKey = oneblock:phases.
extra is a supplier for an instance of an ExtraData implementation. This allows you to save more information about a random pool, in addition to the weighted items.

Once your config files are deserialized, they are saved in a map with their file name as a key but you likely would like to store them in a more convenient structure for your mod using the afterDeserialization consumer.

 

RandomLibUtils.registerCommand during FMLServerStartingEvent to setup a command to manage config files generated by RandomLib.

RandomLibUtils.registerCommand(FMLServerStartingEvent event, String commandname, ResourceLocation registryKey)
RandomLibUtils.registerCommand(FMLServerStartingEvent event, String commandname, ResourceLocation registryKey, ExtraDataCommand<? extends ExtraData> extraDataCommand)
registryKey is the same as for RandomLibUtils.setup
extraDataCommand completes brigadier for your ExtraData implementation.

RandomPool#getExtra() to get your deserialized ExtraData.

RandomPool#getRandom()#generateAndReplace(ServerWorld, BlockPos)  to destroy block and generate an item from the random pool in the given world at the given position.

RandomPool#getRandom()#generate(ServerWorld, BlockPos)  to generate an item from the random pool in the given world at the given position.

RandomPool#getRandom()#vgenerate(RandomContainer, ServerWorld, BlockPos, ItemStack)  to generate an item from the random pool for an object implementing RandomContainer (likely a tile entity) in the given world at the given position and for the given held item (if any).

 

 

User documentation. (WIP)

Help command : /<RandomLib command name for this mod> help
example: 

 

 

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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