When you create a new world, this mod generates a datapack with randomized crafting recipes and automatically applies it.
The randomization isn’t completely chaotic — it’s slightly controlled to keep the game balanced (you can configure this).
The random seed is also tied to the world seed, so every world gets its own unique crafting chaos.

Compatible with other mods!
Randomized crafts may significantly change progression.
Mod Requirements:
This mod is required on the server, but completely optional for clients. Since it generates a standard datapack, players can join your world without having the mod installed!
When creating a new world, enable “ [RC] Randomize Crafting” in the Game Rules section. You can also manage other settings for generating recipes there. Once the world loads, the mod will generate and apply the randomized recipes automatically.

Pro Tip: You can also change any of these rules during the game using the /gamerule command. For the changes to take effect, you need to regenerate the recipes by running: /rc generate
At the start of the game, only the crafting table recipe is unlocked.
How you unlock further recipes depends on the [RC] Dynamic Recipe Discovery gamerule (v1.6.0+):
/rc generate [seed] — Generates a new set of crafts. You can specify a custom seed or leave it blank to use the world's seed./rc clear — Disables randomization and restores all original vanilla recipes instantly./rc seed — Shows the current randomization seed used in your world.The easiest way is to use the /rc clear command. Alternatively, manually delete the randomcrafts datapack from your world's datapacks folder and use the /reload command.