A powerful Forge 1.12.2 mod that shifts HUD elements using runtime bytecode injection
Raisy allows you to offset HUD elements (hotbar, health, hunger, etc.) using ASM bytecode transformation. Unlike simple rendering hooks, this approach works with virtually any mod's HUD elements.
This mod was also designed to be more compatible and less destructive than Valkyrie's MC-67532-fix feature (and partly as an alternative to the Raised mod from newer versions)
Access global settings via Mods → Raisy → Config or edit config/raisy.cfg
| Option | Default | Description |
|---|---|---|
| Enabled | true |
Enable HUD offset globally |
| Offset X | 0.0 |
Horizontal offset (pixels) |
| Offset Y | 5.0 |
Vertical offset (pixels) |
Per-element settings are configured in config/raisy_elements.json
📚 Full Configuration Documentation
⚙️ Share your configurations or use ready-made ones from other users
| Command | Description |
|---|---|
/raisy reload |
Reload configuration from files |
Raisy uses ASM (bytecode manipulation) to inject GlStateManager.pushMatrix() / translate() / popMatrix() calls around HUD rendering methods. This approach: