Light that decides what gets to spawn. PrismTorch adds a set of colored torches that each stop one specific category of mob from spawning within a configurable radius — plus a rainbow Master Torch that blocks them all.
Perfect for keeping your base, farms, builds, or event areas mob-free without ugly slab-spam or command-block hacks. Every torch is craftable, works in survival, and is fully configurable.
0 to disable a type entirely.| Torch | Blocks |
|---|---|
| Hostile | All hostile monsters (zombies, skeletons, creepers, …) |
| Wandering Trader | Wandering traders & trader llamas |
| Animal | Passive animals (cows, pigs, sheep, …) |
| Phantom & Bat | Phantoms and bats |
| Warden | The Warden |
| Guardian | Guardians & Elder Guardians |
| Iron Golem | Naturally spawned Iron Golems |
| Fish & Squid | Fish, squid and other water mobs |
| Master ⭐ | Everything above, all at once |
Player-made spawns (spawn eggs, breeding, buckets, player-built golems, …) are always allowed — the torches only stop unwanted natural spawns.
A config file (prismtorch-common.toml) lets you set, per category:
radius — horizontal radius in blocksverticalRadius — how far up/down the torch reaches/prismtorch info — lists every category's active radius./prismtorch show — draws particle rings around nearby torches so you can see the exact area each one protects.Both commands respect the permission nodes prismtorch.command.info and prismtorch.command.show, resolved through LuckPerms or FTB Ranks if installed (with sensible defaults if neither is present).
No hard dependencies — LuckPerms / FTB Ranks are optional and only used for permissions if you have them.
Found a bug or have a request? Leave a comment — feedback is welcome!
License: All Rights Reserved (modpack inclusion explicitly permitted).