
Forge chunk pregenerator
max-tick-time property to -1 when running pregenerationStarts a standard pregenerator which generates an area of chunks.
Note - The radius is in chunks. The total length of one side of the generated area will be roughly 2 x [radius]
/pregen start [radius] - start a pregenerator centered on the world spawn/pregen start [radius] [dimension] - start a pregenerator centered on the world spawn in the given dimension/pregen start [radius] [x] [z] - start a pregenerator centered on the x,z coordinates/pregen start [radius] [x] [z] [dimension] - start a pregenerator centered on the x,z coordinates in the given dimensionStarts a pregenerator but skips an inner-radius of chunks - this is useful if you have already generated an area of chunks and don't want to waste resources loading those chunks from disk into memory.
Note - Radii are in chunks.
/pregen expand [inner_radius] [outer_radius] - start an 'expand' pregenerator centered on the world spawn/pregen expand [inner_radius] [outer_radius] [dimension] - start an 'expand' pregenerator centered on the world
spawn in the given dimension/pregen expand [inner_radius] [outer_radius] [x] [z] - start an 'expand' pregenerator centered on the x,z coordinates/pregen expand [inner_radius] [outer_radius] [x] [z] [dimension] - start an 'expand' pregenerator centered on the
x,z coordinates in the given dimensionTemporarily pause/unpause a pregenerator.
Note - paused pregenerators will start automatically the next time the server starts
/pregen pause - pause the pregenerator until unpaused/pregen resume - unpause a paused pregenerator/pregen cancel - stop and remove a pregenerator
/pregen notify [true | false] - toggle pregeneration status & progress messages
It might be desirable to reset the world & game time after pregenerating, as it can take a while depending on how large an area is being generated.
/pregen time [ticks] [dimension] - set the world and game time (in ticks) in the given dimension
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