PlayerReviveFabric adds a clean, immersive downed & revive system to Minecraft Fabric servers.
Instead of instantly dying, players fall into a critical state where any nearby player can rush in and revive them before the timer runs out.
Built for SMPs, survival events, roleplay servers, boss fights, creator servers, adventure maps, and multiplayer modpacks.
Minecraft deaths can be brutal.
One creeper.
One bad jump.
One boss hit.
One chaotic event where half the server drops in seconds.
Normally, that moment ends instantly.
With PlayerReviveFabric, it becomes a moment players actually remember.
A player goes down.
The timer starts.
Someone nearby has to decide:
Do I run away... or do I risk it and save them?
That tiny decision creates panic, clutch saves, funny screams in voice chat, and the kind of multiplayer moments that make servers feel alive.
When a player takes lethal damage, they enter a downed state instead of dying immediately.
They are not safe, but they are not gone yet.
The revive timer starts, and now every second matters.
Downed players only have a limited amount of time before they die normally.
Server owners can adjust the timer to match the experience they want:
Any nearby player can interact with a downed player to begin reviving them.
No confusing team restrictions.
No complicated setup.
No weird permissions for normal gameplay.
Just get close, interact, and bring them back before it is too late.
Downed players can still communicate using the revive screen.
They can:
Because yes, screaming "I'M DOWN, HELP!" is part of the experience.
PlayerReviveFabric includes a custom downed screen and revive progress feedback.
The goal is simple:
Make the revive system feel like it belongs in Minecraft multiplayer, not like a random command added on top.
Included languages:
PlayerReviveFabric is built for the kind of moments people talk about after the session ends.
A player gets surrounded.
Someone has to push through the horde and revive them before it is too late.
The boss knocks multiple players down.
People start reviving each other while trying not to get deleted too.
More panic.
More reactions.
More dramatic saves.
More clips.
A player drops during a fight.
Reviving them could turn the battle around.
Death still matters, but players get one last chance if someone reaches them in time.
Adds tension to exploration, dungeons, combat encounters, and cooperative progression.
When a player receives lethal damage, they enter the downed state.
They are not dead yet, but the timer is ticking.
Any nearby player can reach the downed player and start the revive interaction.
Both players receive clear progress feedback while the revive is happening.
If the revive completes, the downed player gets back up.
After being revived, the player returns with a configurable amount of health.
But be careful:
Getting revived does not mean the danger is gone.
PlayerReviveFabric generates its config file here:
config/playerrevivefabric/revive_config.json
| Option | Default | Description |
|---|---|---|
defaultReviveTicks |
2400 |
Total time before a downed player dies. Minecraft runs at 20 ticks per second, so the default value is 2 minutes. |
reviveHealthPercentage |
0.5 |
Percentage of max health restored after being revived. 0.5 means 50% health. |
PlayerReviveFabric includes tools for server owners, operators, and event hosts.
These commands require permission level 4.
Apply config changes without restarting the server:
/revivir reload
Instantly revive a downed player without requiring another player to help:
/revivir <player>
Useful for:
Bring all players back at once:
/revivir @a
Perfect for large events where many players go down and staff needs to recover the session quickly.
PlayerReviveFabric fits especially well in:
If your server has danger, chaos, exploration, or big multiplayer moments, this mod makes those moments better.
You are allowed to use PlayerReviveFabric on:
You may use it to improve your Minecraft experience, include it in your server setup, and build gameplay around it.
The only big rule is simple:
Do not modify, decompile, reupload, resell, or claim the mod as your own.
Please use the official Modrinth, CurseForge, GitHub, or TNTStudios download pages when sharing the mod.
Yes.
Any nearby player can revive a downed player. It is not limited to teams or factions.
No.
Death still exists. The mod simply adds a last chance before the player dies.
Yes.
If the revive timer runs out, the player dies normally.
Yes.
Players can accept death instead of waiting.
Yes.
You can change it in the config file.
Yes.
Operators with permission level 4 can use:
/revivir <player>
or:
/revivir @a
This is especially useful for events, boss fights, and situations where many players go down at once.
Yes.
You can use PlayerReviveFabric on your server, including public, private, event, roleplay, SMP, and creator servers.
Yes.
You can include PlayerReviveFabric in modpacks, as long as the mod is not modified, reuploaded as your own, or redistributed outside official sources.
No.
You may use the mod, but you may not modify, decompile, repackage, resell, or claim it as your own.
Yes.
Support for more Minecraft versions is planned for future releases.
Yes, for the best experience.
The server handles the mechanic, while the client provides the proper UI.
Because Minecraft multiplayer is better when players get stories like:
PlayerReviveFabric turns death into panic, tension, saves, and unforgettable server moments.
Download PlayerReviveFabric and make every death feel like a moment.
PlayerReviveFabric is developed by TNTNetta, developer at TNTStudios.