Modded worlds grow duplicates the way stone grows moss. Boats, planks, tools—same idea, different mods, different IDs. Functionally identical, mechanically divided. This mod exists to dissolve that friction.
It lets you define shapeless item transformation recipes that convert one item into another based purely on identifiers. No overrides. No hard replacements. Just clean, intentional translation between equivalent items.
Mods that override vanilla mechanics such as TerraFirmaCraft benefit most from Pearity, especially if other mods are present that require vanilla blocks in their recipes.
At its simplest, you can define a direct conversion:
With this rule, a vanilla oak boat can be crafted directly into its TerraFirmaCraft counterpart.
Need true interchangeability? Use a bidirectional rule:
Now the transformation works both ways. Neither item is privileged.
Where the mod truly opens up is pattern-based matching. Two wildcards are supported:
? : a match wildcard that captures variable parts of an ID
* : a broad wildcard that matches across namespaces or paths
For example:
Push it further:
Keep in mind these are just examples. You can always match any two item IDs, creating progression-breaking recipes. For example, this:
or this:
or a slightly more sensible one like this:
All recipe generation rules are managed in-game through a dedicated GUI, accessible via a configurable hotkey (Insert by default). Recipe generation rules can be added, edited, or removed live, without restarting the world or server. Ideal for rapid iteration while building or tuning a modpack.