Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can even add or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common compatibility issues, see here
Direct link to video if the embed isnt working: https://www.youtube-nocookie.com/embed/oan4xH5RvH0
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Rotate slowly as they fall.

Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Appears when rain falls onto water. Will match the resolution of your resource pack. (configurable)

Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

After rainfall, moisture that has seeped into the ground will evaporate back into the air, creating clouds of mist above the ground. These will also appear naturally in biomes tagged `#c:is_spooky` and `#c:is_wet/` (this too, is configurable)

You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command `/particlerain` or through the mod menu.

The puddles feature has been reworked and released as its own mod.