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Expanded Origins
Adds 5 new origins to the origins mod.
by
lochnessdragon1
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578,372 downloads
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Updated Jun 30, 2026
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Expanded Origins
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Expanded Origins (a.k.a. Origins+)
Adds new origins to the origins mod.
Required Mods:
Origins v 1.8.1+
Pehkui v 3.7.0+
Fabric API
Additional Origins
Creeper:
Pros:
You can explode at will.
Creepers will avoid you.
Cons:
A cat's presence will damage you over time.
Your skin is green
ewww...
Dwarf:
Pros:
You are
25%
smaller.
You can mine faster and get extra ores.
You have a small amount of nightvision.
You can break stone blocks with your bare hands.
Cons:
You can't see when exposed to the sun without proper eye protection.
Your mining ability causes you to get hungry much quicker.
Monke:
Pros:
You can grapple to any block.
Cons:
You have to sleep above Y-level 25 or on top of leaves.
You can only eat vegetables.
Water damages you.
Snowman:
Pros:
You can turn water into a thin sheet of ice. (works like frost walker-enchant)
You get a speed boost on ice.
Your snowballs do more damage.
Cons:
Fire does
2x
damage.
You take more damage in the nether if you aren't standing on ice or in a cauldron.
Wyvern:
Pros:
You can shoot fireballs.
You are immune to fire.
Cons:
You start in the Nether.
Snowballs do more damage to you.
You can only eat meat.
You are damaged by water.
Zombiefied:
Pros:
You have some base armor.
You don't have hunger and are immune to poison.
You increase the spawn rate of nearby spawners.
Common mobs will not attack you without being provoked.
Cons:
You can't sleep and prevent others from sleeping. However, Phantoms do not spawn for you.
Villagers will run from you and iron golems intermediately attack you.
You will burn in the sunlight.
If you punch villagers, they will turn into zombie villagers. (could go either way, IMHO)- -
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