A race of space-time manipulators who escaped the Void, reborn with new powers and a home dimension built for traversal and duels.
Core Abilities
Planewalk: Main key while sneaking. Place/remove a tether that sends you to the Void when you move a set distance away, and returns you safely when possible.
Phaseshift: Main key while not sneaking. Become intangible to entities (and vice-versa) while a resource bar drains and recharges.
Dimensional Rift: (3s CD) Secondary key while not sneaking. Your next attack on a block makes nearby blocks intangible.
Void Duel: (4s CD) Secondary key while sneaking, then punch an entity to drag you both into the Void for ~10s before returning to your original positions.
Mobility
Spatial Stride: (4s CD) Brief creative-style hover (~0.35s) with Speed II and fall-distance reset.