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Omega Mute (Legacy Fabric)

Ω [Client] The only mod you'll need to have full control over individual in-game sound.

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2370 Downloads
Created by Serilum

Description

Requires the library mod Collective (Fabric) and the Fabric API.


This is the legacy page for Fabric version 1.16 and 1.17.
New files and updates have been moved to the main project page.
For versions of Forge, and Fabric 1.18+, click here.



     This mod is part of The Vanilla Experience.
Omega Mute is a minimalistic client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds. This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.

The mod also contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.


The mod will create a soundmap text file in ./config/omegamute/ containing all the sound names, which are generated upon first load of the mod.
soundmap_location

You can manually edit the file and edit the sounds you want to mute. -- Or use the commands below.
An exclamation mark " ! " mutes the sound always.
Adding " 10- " in front of a line allows the sound to play every 10 seconds.
After which you can either do the command '/omegamute reload' in-game, or restart your client/server. (GIF:)

gif0

 

The mod also contains commands to (un)mute, reload, query and listen:
/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen - toggles listening to all sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds

/omegamute unmute <string> - unmutes all sounds which contain <string>


You can also reload the sound file with a hotkey. By default it's a dot, but you can set this in the settings menu:


Listening to sounds:
With /omegamute listen, all sounds around will be sent to the player in a message:

gif_a

 
By using the command /omegamute listen again, it turns off:

gif_b

 

 
Muting sounds:
If you want to mute all slime entities, you can do '/omegamute mute entity.slime':

gif_c

 

Because all sound names contain a period (dot .), you can unmute (or mute) all sounds by using the . as a string. In this case it unmutes the slimes previously muted:

gif_d

 


Via '/omegamute query' you can see all sounds currently muted:



Via '/omegamute reload' you can reload all manual changes to the soundmap file located at '/config/omegamute/soundmap.txt':



------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!



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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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