A client-side Fabric mod that disables Nagle's algorithm on your Minecraft connection and optionally tags packets for low-latency QoS — squeezing every wasted millisecond out of your trip to the server.
Supports Minecraft 1.21.10 and 1.21.11 · Fabric · Java 21 · Client-side only
Vanilla Minecraft leaves Nagle's algorithm enabled on its TCP socket. Nagle batches small outgoing packets to save bandwidth — great for downloading a movie, not great for a game where every keystroke is a 1-byte payload that needs to ship now. NoDelay sets TCP_NODELAY on the active server connection so packets go out the instant they're written, not 40 ms later when the kernel decides it has enough of them.
It also (optionally) sets the IP DSCP field to EF (Expedited Forwarding, 0xB8) so consumer routers and ISPs that honor QoS will prioritize your Minecraft traffic over background downloads.
Result: lower input-to-server latency, smoother PvP, fewer "rubberband when someone else on Wi-Fi opens YouTube" moments.
O by default, fully rebindable, with on-screen toast feedback| Action | Default |
|---|---|
| Toggle NoDelay | O |
| Open settings | unbound |
Both rebindable in the in-game menu under Controls.
All toggles ship enabled out of the box, so a fresh install gives you the full latency reduction with zero configuration. If you want to A/B test the difference, just turn things off in the menu.
Join the Discord: https://discord.gg/justiceclient
Made by mishka · MIT License