Professional-grade, server-side plot management for NeoForge 1.21+
A modern, high-performance replacement for legacy plot plugins, re-engineered natively for the NeoForge ecosystem. Designed for stability, scalability, and seamless mod integration.
✨ Key Features 🌍 Server-Side Architecture: Vanilla clients can join without installing the mod.
⚡ O(1) Deterministic Generation: Custom GridChunkGenerator completely bypasses vanilla noise maps. Zero lag generation.
🧹 Clean World Logic:
No Noise/Biomes: Explicitly disables vanilla decoration (trees, grass, lava lakes).
No Structures: Hard-coded prevention of Villages, Strongholds, and Ruined Portals.
Visual Borders: Classic "PlotMe" style slab borders with mathematically perfect intersections.
🌐 Cross-Dimension Navigation: Smart teleportation handling. /plot auto automatically moves players to the plot dimension; /plot spawn returns them to the Overworld.
🗣️ Internationalization (i18n): Native support for 10+ languages (EN, PT-BR, ES, FR, DE, RU, CN, JP, KR).
💾 Human-Readable Persistence: Optimized JSON storage using Google GSON. Easy to edit, backup, and migrate. Thread-safe caching ensures zero I/O lag on the main thread.
🛡️ Flag System: Configurable rules per plot (PvP, Use, Break) accessible via commands.
NeoPlots is built for the modded ecosystem. We natively handle "Fake Players" (machines that act as players) to allow automation within plots while preventing griefing.
Auto-Whitelisted Mods:
✅ Create (Deployers, Drills, Saws)
✅ Mekanism (Digital Miner, Miners)
✅ Industrial Foregoing (Plant Gatherer/Sower)
✅ Thermal Series (Autonomous Activator)
✅ Botania (Drum of the Wild)
To whitelist a custom mod, use the FakePlayerRegistry API.