Description
This mod is a reupload/fork of https://github.com/mrgrim/MUP
Libs
The mod require mixinbooter 8.3+
EigenCraft Unofficial Patch
An unofficial collection of patches, optimizations, and tweaks for Minecraft.
This is a Forge mod with the aim of collecting as many community developed fixes, optimizations, and vanilla style
tweaks for Minecraft as possible under one comprehensive mod. It is designed with flexibility and compatibility in mind.
To help achieve that goal it uses the Mixin API for the CoreMod, and every
patch can be individually turned off so that it does not modify the game. This way, if a single patch conflicts with
another mod, it can be completely disabled without losing any other patch. Changes to which patches are loaded do
require the game to be restarted.
In addition, most patches can be toggled while the game is running. While the patch remains installed in this case, it
will restore vanilla behavior. This can help determine if a patch is causing a problem, and it allows servers to toggle
patches on and off for clients.
Java profiler open source license generously
provided by ej-technologies. Thanks!
Fixed Bugs
Vanilla Bugs
Currently the mod provides fixes for the following bugs in 1.12.2:
- MC-4 - Item drops sometimes appear at the wrong location
- MC-1133 - Whether or not a player experiences some effect is calculated
based on the block under the center of the player
- MC-2025 - Mobs going out of fenced areas/suffocate in blocks when loading
chunks
- MC-2399 - Transparent blocks visually use the brighter light level that they
are next to
- MC-5694 - High efficiency tools / fast mining destroys some blocks
client-side only
- MC-9568 - Mobs suffocate / go through blocks when growing up near a solid
block
- MC-12211 - Comparator in subtraction mode does not update visually under
certain conditions (Also fixes MC-63669 and
MC-94838)
- MC-14826 - Leads in unloaded chunks break, become invisible or connect to
an invisible target far away
- MC-54026 - Blocks attached to slime blocks can create ghost blocks
- MC-63020 - Chunks are not rendered in first person in some cases
- MC-64836 - Mobs "control" the minecart they are riding
- MC-70850 - False negatives during occlusion culling
- MC-73051 - Witch Hut structure data do not account for height the witch hut
is generated at
- MC-80032 - Horse suffocate when going through nether portals
- MC-83039 - End City chests generate destroyed, items on the ground
- MC-88959 - Piston no longer retracts an extended piston when de-powered at
the same time
- MC-92916 - Player is removed from the EntityTracker when teleporting to
unloaded chunks or changing dimensions, resulting in client side desync
- MC-98153 - Portals generate far-away chunks & set player on fire
- MC-108469 - Chunk-wise entity lists often don't get updated correctly
(Entities disappear)
- MC-111444 - Elytras can't open in laggy game
- MC-111978 - Item entities turn invisible when dropped on the ground
- MC-118710 - Blocks take multiple attempts to mine
- MC-119971 - Various duplications, deletions, and data corruption at chunk
boundaries, caused by loading outdated chunks - includes duping and deletion of entities/mobs, items in hoppers, and
blocks moved by pistons, among other problems
- MC-123320 - Items do not move through blocks smoothly
- MC-125157 - Spectator menu does no longer show skins (up to 1.12.2)
- MC-134989 - AbstractMap::hashCode accounts for substantial CPU overhead
(from profiling)
- MC-161869 - Crafted item statistics do not account for non-one stack sizes
when crafted by pressing DROP
Mod Compatibility
- MC-134989 will not load when FomFix is installed. It fixes the same bug.
- MC-111444 will not load when Tweakeroo Forge is installed. It fixes the same bug.
- MC-2025 will disable a similar fix in the mod "Surge" if it is found.
Mod Patches
The goal of mod patches are both to address patching other mods to work with features of this one as well as to address
long standing bugs or interoperability issues between other mods. The goal is to provide fixes to abandoned mods or
for issues that have remained unresolved for large amounts of time.
- Redstone++ 1.2d and 1.3 BETA-2 pistons can be patched to work with the MC-54026 vanilla patch.
- Recurrent Complex has an optimization called a "Height Map Freezer" designed to suppress vanilla light updates during
structure generation. It depends on vanilla lighting calls to clean up afterward which do not function when using the
Newlight optimization. Since Newlight already batches updates, this patch simply disables this optimization in
Recurrent Complex.
- Redstone++ and Astral Sorcery fix for crafting tables not registering with collector crystals preventing crafting of
"Luminous Crafting Table" and "Resonant Wand". This is documented in Redstone++ issue
#14.
Optimizations
Newlight
This is a complete drop in replacement for the vanilla Block and Sky lighting engine. It provides
considerable performance improvements to light updates and fixes many vanilla lighting bugs such as
MC-3329, MC-3961,
MC-9188, MC-11571,
MC-80966, MC-91136,
MC-93132, MC-102162, and
likely others. This engine was developed by the Overengineered Coding Duo, PhiPro and Mathe172, who have graciously
allowed its redistribution. The initial conversion to Mixins was completed by nessie for Liteloader, and is available
at his GitHub page (this is not required for this mod).
Redstone Wire Turbo
A set of replacement routines for redstone dust block update and power calculations aimed at
high compatibility developed by theosib. Builds utilizing redstone dust can see 2x to 10x performance improvements
using this optimization. It also eliminates the directionality and locationality of most designs by making update
propagation predictable. It always flows outward from the source.
This optimization was tested heavily by many members of the technical Minecraft player community. While it is extremely
compatible, it does not perfectly replicate vanilla behavior. So far, only two known contraptions have broken.
In cases where it is not compatible, its more predictable nature will likely result in a simpler alternative.
This optimization fixes MC-81098 and
MC-11193. Feel free to report any discovered differences against vanilla
redstone on the issues board.
Tweaks
- Performance HUD - With this tweak enabled the server sends the client server performance data in the form of a 5
second average MSPT (Milliseconds per Tick) and TPS (Ticks per Second). It is available in the player overlay
activated with the TAB key. For convenience, this tweak also enables the overlay in single player mode.
- Profiler - A simple server side profiler accessible via the
/tickhealth
command. This is ported from the same
feature found in CarpetMod. It's a relatively naive and simple profiler that makes some tasks simpler, but due to how
invasive the patch is it is recommend to only be enabled when it is needed.
- Disable Movement Anti Cheat - Disables movement based anti cheat functionality. This helps with rubber banding from
"Player moved too quickly" or "Player moved wrongly" when the server is lagging. However, hackers could very easily
abuse this. Only enable if you trust all your players!
- Entity Tracking Editor - Allows you to control the range at which a server tells a client about an entity and how
often a server sends updates based on the entity type.
- View Distance Editor - Control view distance of entities and tile entities (e.g. chests) on the client
- Network Sequence Checker - This is a debugging tweak to help detect packets dropped on the client or server at the
application layer. Enabling this tweak alters the network protocol and will break clients that do not also have this
tweak loaded. This also adds 4 bytes to every network packet sent. Do not enable this unless you know what you are
doing and why you are doing it.
- Relaxed Block Placement - Allows placing of fence gates and pumpkins even if there is no solid block below them.
- Forge Networking Race Condition - When enabled this applies a fix for the issue reported at
https://github.com/MinecraftForge/MinecraftForge/issues/6295. The patch for MC-5694 requires this tweak to be reliable
on multiplayer servers.
- Server Properties - Fine tuning of server properties. For now the autosave interval, max chunks unloaded per
autosave, and maximum distance entities can be pushed by a piston per tick are adjustable. Please request any other
adjustments in the issue tracker.
What is EigenCraft?
EigenCraft is a Discord server focused on Minecraft development and bug fixing. Many of the fixes in this mod were
generously contributed by developers there. The credit list for each patch is viewable in the tooltip for each one in
the configuration menu.
Configuration
A configuration file will be generated the first time the game is run with the mod installed. It will be in the standard
configuration folder under your profile home folder and called mup.cfg
.
Single Player
For single player games a full GUI is provided:

It is based on the typical mod configuration GUI provided by Forge but with some enhancements. Each patch has a checkbox
that is used to determine if the CoreMod will load the patch when the game is started. Any patch that is not loaded
will, naturally, not be possible to enable. Next to the loading checkbox is the toggle for each patch. If a patch does
not support being disabled, then the button will be disabled, and the "enabled" text will be in blue.
Hover over the name of each patch to see a brief description, any side effects, the authors of the patch, and the
default configuration.
Servers
The configuration GUI cannot be used to alter server configuration. You can either copy the configuration file created
by a client to the server, or you can directly edit the mup.cfg
file. Each patch will have a section like the
following in the file:
# Mobs going out of fenced areas/suffocate in blocks when loading chunks
B:mc2025 <
true
true
>
The top value controls whether or not the CoreMod will load the patch, and the bottom value controls if the patch is
enabled. You can set either to true
or false
.
Client/Server Synchronization
Every effort is made to allow a client and a server to work when they have different configurations. The server will
inform the client which patches are enabled and disabled, and the client will try to match the server as best it can.
However, if the server wants to enable a patch that the client hasn't loaded, this will not be possible. In this case,
the client will let the server know, and in most cases the server will be able to accommodate the client. If, for
any reason, the mismatch will cause problems, the server will kick the client and provide instructions on how to
resolve the situation.
When viewing the configuration menu while connected to a server most options will be disabled and a notification that
the configuration is being managed by the server will be displayed. Differences between the local saved configuration
and the servers configuration that have been detected will be displayed in yellow text. This is not an error! It's
only to illustrate what settings the server requested to be changed. Additionally, some settings have client side
behavior that can be altered while connected to a server. These will remain enabled and can be adjusted as needed.
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What means Verified?
-
Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
-
Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
-
Security: The mod should not contain any malicious code or attempts to steal personal information.
-
Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
-
Originality: The mod should be original and not a copy of someone else's work.
-
Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
-
Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
-
License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
-
Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.