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MTUtils

Addon for MineTweaker & Underground Biomes Constructs Ore Api

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80405 Downloads
Created by LionZXY

Description

MTUtils

Hello! It's minetweaker plugin for Minecraft 1.7.10. All script put in MineTweaker script folder

Link to GitHub: https://github.com/LionZXY/MTUtils/

 

This mod may be helpful for modpack creators. With this mod you can change some items & blocks properties. Also you can transfer value to value (Ex. String to IFormatedText, String to Int).
You can set special block drops for another Item (Ex. If dig wood with axe drop Wood, but without item drop Planks)

Command List

Import:

import mods.MTUtils;

Items:

MTUtils.setItemMaxDamage(itemstack, damage);
MTUtils.getItemMaxDamage(itemstack); (Return int)
MTUtils.getItemDamage(itemstack); (Return int)

Blocks:

MTUtils.setHarvestLevel(itemstack, String tooltip, int harvestLevel);
MTUtils.setBlockUnbreakable(itemstack);
MTUtils.setHardness(itemstack, float hardness;
MTUtils.setLightLevel(itemstack, float lightLevel);
MTUtils.setLightOpacity(itemstack, int lightOpacity);
MTUtils.setResistance(itemstack, float resistance);
MTUtils.setTextureName(itemstack, String texturename);
MTUtils.getHarvestLevel(itemstack); (Return int)
MTUtils.getHarvestTool(itemstack); (Return String)
MTUtils.getTextureName(itemstack, int side); (Return String)

Utils:

MTUtils.getIntFromString(string); (Return int)
MTUtils.getFloatFromString(string); (Return float)
MTUtils.getStringFromInt(int); (Return String)
MTUtils.getStringFromFloat(float); (Return String)
MTUtils.getStringFromFormattedText(IFormattedText text); (Return String)
MTUtils.getStringFromFormattedString(IMCFormattedString text); (Return String)
MTUtils.getCrossMatch(IOreDictEntry ... oreDictEntries); (Return IItemStack[])
MTUtils.getIngredientFromString(String in); (Return IIngredient)
MTUtils.getItemStackFromString(String in); (Return IItemStack)
MTUtils.getIOreDictEntryFromString(String in); (Return IOreDictEntry)
MTUtils.getIFormatedTextFromString(String in); (Return IFormattedText)
MTUtils.getIMCFormattedTextFromString(String in); (Return IMCFormattedString)

Drops:

MTUtils.clearDrops(); // Recreated HashMap drops
MTUtils.setBlockDrops(@Nullable IItemStack harvester, IItemStack block, IItemStack drops[], float quantiDrop[], IItemStack falseDrops[]);

Gregtech

Thanks for PR @zetti68

Import

import mods.MTUtilsGT;

All added or removed recipes will reset after start of reload of MineTweaker.

Get a key for a GT machine

/MTUtils is the registered command, alias: /mtutils/mtu

To get the key, use in game command "/MTUtils GTkey "Canner"". Double quotes are only necessary with spaces in GT machine name. Name is case insensitive, regular expressions are allowed.

To show all possible keys use /MTUtils GTKeys [1...] [optional select the first, second... block of ten keys] First call uses only one input and one output liquid, second works with arrays.

Recipes

Add a recipe to the Canner.

Fluids are optional, please note, "null" as fluids input AND "null" as fluids output dosn't work. Use call without fluids in this case.

MTUtilsGT.addCustomRecipe("gt.recipe.canner", false, 128, 128, [10000], [<minecraft:cobblestone>], <liquid:soda>*500, <liquid:water>*500, [<minecraft:diamond>]);
MTUtilsGT.addCustomRecipe("gt.recipe.canner", false, 128, 128, [10000], [<minecraft:cobblestone>], [<liquid:soda>*500], [<liquid:water>*500], [<minecraft:diamond>]);

Fluid

Use alternate fluid in GT's recipes. First parameter is the current fluid, second the replacement. First fluid will be replaced in all GT's recipes. The result of the second call is the same like the first. But is possible to add more than one combination in one step. There is a little difference between first and second call. If there are more fluids to map in one recipe after the second only adds recipe with the completely mapped fluid. First calls would add mixed recipes too (one fluid mapped, second not).

Do not call multiple times the mapping of same fluid. It will add more than one same recipe. GT and MTUtilsGT do not check it.

MTUtilsGT.addFluidInput(<liquid:soda>,<liquid:mineralsoda>);

MTUtilsGT.addFluidInput([ 
  [<liquid:soda>,<liquid:mineralsoda>]
]);

Minechem Gregtech

We have a server with gregtech and minechem mods. The minechem fluids are mapped to new gregtech fluids, but without any usage in its recipes.

We want to use also minechem fluids in greg's recipes.

To find all used fluids of all gregtech machines, use: Chat command: /MTUtils GTfluids

The MTUtils command MTUtilsGT.addFluidInput(...) adds all recipes with completly replaced fluids. The first fluid is the gregtech fluid, the second one the minechem.

All mapped fluids are combined in an array to reduce runtime.

MTUtilsGT.addFluidInput([ 
  [<liquid:molten.aluminium>, <liquid:element.al>],
  [<liquid:molten.antimony>, <liquid:element.sb>],
  [<liquid:argon>, <liquid:element.ar>],
  [<liquid:molten.bismuth>, <liquid:element.bi>],
  [<liquid:molten.lead>, <liquid:element.pb>],
  [<liquid:bromine>, <liquid:element.br>],
  [<liquid:butane>, <liquid:molecule.butene>],
  [<liquid:chlorine>, <liquid:element.cl>],
  [<liquid:molten.chromium>, <liquid:element.cr>],
  [<liquid:molten.cobalt>, <liquid:element.co>],
  [<liquid:molten.iron>, <liquid:element.fe>],
  [<liquid:bioethanol>, <liquid:molecule.ethanol>],
  [<liquid:fluorine>, <liquid:element.f>],
  [<liquid:molten.gold>, <liquid:element.au>],
  [<liquid:helium>, <liquid:element.he>],
  [<liquid:molten.iridium>, <liquid:element.ir>],
  [<liquid:carbondioxide>, <liquid:molecule.carbondioxide>],
  [<liquid:krypton>, <liquid:element.kr>],
  [<liquid:molten.copper>, <liquid:element.cu>],
  [<liquid:molten.magnesium>, <liquid:element.mg>],
  [<liquid:molten.manganese>, <liquid:element.mn>],
  [<liquid:neon>, <liquid:element.ne>],
  [<liquid:molten.nickel>, <liquid:element.ni>],
  [<liquid:molten.osmiumelemental>, <liquid:element.os>],
  [<liquid:molten.platinum>, <liquid:element.pt>],
  [<liquid:propane>, <liquid:molecule.propane>],
  [<liquid:radon>, <liquid:element.rn>],
  [<liquid:oxygen>, <liquid:element.o>],
  [<liquid:molten.silver>, <liquid:element.ag>],
  [<liquid:molten.titanium>, <liquid:element.ti>],
  [<liquid:molten.vanadium>, <liquid:element.v>],
  [<liquid:hydrogen>, <liquid:element.h>],
  [<liquid:hydrogenperoxide>, <liquid:molecule.hperox>],
  [<liquid:molten.tungsten>, <liquid:element.w>],
  [<liquid:xenon>, <liquid:element.xe>],
  [<liquid:molten.zinc>, <liquid:element.zn>],
  [<liquid:molten.tin>, <liquid:element.sn>]
]);

Undeground Biomes Constructs API

In config file:

[
   {
      "name":"exampleblock",
      "nameid":"minecraft:iron_ore",
      "texturepath":"minecraft:iron_ore"
   }
]


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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