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MTS/IV I18N

Runtime internationalization (i18n) injector for Immersive Vehicles (MTS/IV) content packs.
by pihoue
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Updated Jul 6, 2026
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API and Library Utility & QoL

MTS/IV I18N — Runtime i18n for Immersive Vehicles

MTS/IV I18N is a runtime internationalization injector for Immersive Vehicles (MTS/IV) and its addon content packs. It translates item names, descriptions, and GUI text into the player's selected game language at runtime via Java reflection — no resource packs needed.

Ships with complete Chinese translations: ~16200 entries across 25+ content packs, 100% complete.

Why Not a Resource Pack?

MTS does not load item names and descriptions from standard Minecraft language files. It uses its own LanguageSystem which stores text in a custom in-memory data structure. Resource packs cannot override MTS text. The only way to localize MTS is at the Java level — by accessing the LanguageSystem via reflection and injecting translated values at runtime.

Features

- Full Chinese translation built-in — 25+ content packs, ~16200 entries
- Multi-language pack system — drop in language packs for any locale
- Runtime injection — modifies MTS LanguageSystem in memory, no pack reloading
- Auto-extraction — scans content pack JARs on first launch, generates templates
- Exact description matching — full sentence-level translations for tooltips
- Late-join injection — translates descriptions even when joining mid-session

Installation

1. Install NeoForge 21.1.232+ for Minecraft 1.21.1
2. Install Immersive Vehicles (MTS) V24+
3. Place mts_i18n-1.0.0.jar in your mods/ folder
4. Launch the game — translations apply automatically based on game language

How to Create Your Own Language Pack

The mod generates template JSON files from all installed MTS content packs on first launch. You can translate these into any language.

Step-by-step:

1. Launch the game once. The mod scans your mods/ folder for MTS content pack JARs and generates template files under mts_i18n/translations/ (one JSON file per content pack).

2. Open the generated JSON files. Each file contains keys in this format:

```json
{
  "[craftspeed] [name]Engine Block": "",
  "[craftspeed] [desc]A high-performance engine block": ""
}
```

The key format is: [systemName] [type]originalEnglishText
- [systemName] is the internal system name (auto-generated, do not change)
- [type] is either [name] or [desc]
- originalEnglishText is the English text from the content pack

3. Fill in the empty values with your translations:

```json
{
  "[craftspeed] [name]Engine Block": "Motorblock",
  "[craftspeed] [desc]A high-performance engine block": "Ein leistungsstarker Motorblock"
}
```

4. Package into a ZIP archive. Collect all translated JSON files into a ZIP.

5. Name the ZIP with your language code and place it in mts_i18n/ directory:
   - de_de.zip for German
   - ja_jp.zip for Japanese
   - fr_fr.zip for French
   - es_es.zip for Spanish
   - etc.

The language code follows Minecraft's locale format (ll_cc where ll is language and cc is country/region).

6. Restart the game. The mod auto-detects your game language from Minecraft's language settings and loads the matching translation pack.

File Structure

```
[game_dir]/mts_i18n/
├── zh_cn.zip              → Chinese pack (auto-loaded when game is set to 中文)
├── de_de.zip              → German pack (auto-loaded when game is Deutsch)
├── ja_jp.zip              → Japanese pack (auto-loaded when game is 日本語)
├── translations/          → Auto-generated template files
│   ├── craftspeed.json
│   ├── gvp.json
│   ├── mtsofficialpack.json
│   └── ... (25+ files)
```

Notes:
- Multiple language packs can coexist in the mts_i18n/ folder
- Only the pack matching your game language is loaded into the active dictionary
- Other packs are still scanned and their keys recorded as "covered" to prevent duplicate template generation
- Generic ZIP files (not matching xx_xx.zip pattern) are loaded regardless of language (backward compatibility)

How It Works

1. At client startup, the mod scans /mods for MTS content pack JARs
2. Extracts English item names and descriptions from jsondefs/ and language/en_us.json
3. Generates translation template files in mts_i18n/translations/
4. Loads translations from those files and any matching language pack (.zip)
5. Detects the game's current language from Minecraft.options.languageCode
6. Injects translations into MTS's LanguageSystem — each entry gets localized text as values[lang_code]
7. Also injects item descriptions when joining a world (late pass for AItemPack)

Built-in Translations

The mod ships with complete Chinese translations:

| Pack | Entries |
|------|---------|
| MTS Official Pack | 882 |
| Craftspeed (Racing) | 7625 |
| Craftspeed Wheels | 1844 |
| Craftspeed Parts | 335 |
| GT CRAFT | 397 |
| GT Craft Rims | 372 |
| GT Craft Interior | 375 |
| GT Craft Exterior / Bodykit / Parts | 525 |
| Kaminari Motor Work (KMW) | 1944 |
| Immersive Flight Simulator | 308 |
| IV Airliner Pack | 332 |
| S.L.O.P. Vehicle Pack | 252 |
| MTS Core Handbook | 131 |
| PGTH | 15 |
| Total (25+ files) | ~16200 |

License

MIT License — free to use, modify, and distribute.

mts_i18n-1.0.0-26.1.jar
MC Client, NeoForge, 26.1, 26.1.1, 26.1.2
Release 2026-06-02 Get

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