
Unlocks all hidden developer features normally only available inside Mojang's IDE — with an in-game config menu to toggle each flag individually. ALL TOOLS EXIST IN OFFICIALLY RELEASED MOJANG BINARIES, THIS MOD SIMPLY ENABLES THE FLAGS
Sets SharedConstants.IS_RUNNING_IN_IDE = true and MC_DEBUG_HOTKEYS=true at class-load time, enabling debug overlays, internal commands, and dev-mode keybinds that are shipped in the game but never exposed in production.
| Hotkey | Action |
|---|---|
| F3 + Z | Custom debug renderer menu |
| F3 + F6 | Mojang internal debug options menu |
| F3 + E | Chunk section path debug overlay |
| F3 + F | Toggle fog rendering |
| F3 + L | Toggle smart culling |
| F3 + O | Frustum culling octree overlay |
| F3 + U | Freeze/capture frustum at current position |
| F3 + V | Chunk section visibility overlay |
| F3 + W | Wireframe rendering mode |
Note: F3+F with this mod enabled toggles fog instead of cycling render distance — this is the dev-mode override.
Toggle any of these in-game via F3 + F6:
Unlocked when IS_RUNNING_IN_IDE is active:
/raid — Force-start/stop raids, set omen level, spawn raid captains, toggle raider glow/debugpath to <x> <y> <z> — Visualize pathfinding routes in-world/debugmobspawning at <x> <y> <z> — Diagnose mob spawning per category/warden_spawn_tracker — Read/write warden warning levels for nearby players/spawn_armor_trims — Spawn all armor trim combinations on armor stands/serverpack push/pop — Push/pop server resource packs to clients without restarting/chase — Sync camera between two game instances (Mojang QA tool)