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Mo' Creatures Extended

Continued maintenance for 1.12.2 – Adds several animals, monsters, aquatics and insects to the world of Minecraft!

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61212 Downloads
Created by ACGaming

Description

About Mo‘ Creatures

Mo‘ Creatures is a mod created by DrZhark. It was created on November 17, 2010. A mod which adds over 80 new mobs to your game, it provides many new animal and monster mobs, as well as the ability to tame and ride some. December 2019, original development was discontinued and the mod went open source.

Permission by DrZhark concerning continuations of his work:

 

About Mo‘ Creatures Extended

Mo‘ Creatures Extended stands for continued maintenance of the mod exclusively for Minecraft 1.12.2 and is officially endorsed by DrZhark. It‘s completely dependency-free, a lot of the codebase is cleaned up and most apparent bugs are fixed. Further, this means Custom Mob Spawner is no longer needed as we emulated its behavior with the vanilla spawner, greatly enhancing compatibility with other mods in the process.

Regarding ports and backports

This mod is going to stay on 1.12.2, there are no plans for porting from our side! Porting a massive mod like this frequently is an extremely time-consuming endeavor and we are far more interested in further polishing the mod and providing more content for players to enjoy. Any port or backport requests will be completely ignored!

As DrZhark originally licensed Mo' Creatures as GNU General Public License v3, unofficial ports and backports may happen as long as the license is kept the same and proper credit is given to the people who have worked on this project in the description. Bugs regarding unofficial ports and backports are completely unsupported by us and should be reported to the authors of those projects instead.

List of most notable changes so far:

  • Removed all dependencies, spawning is revamped and handled entirely with vanilla means
  • Cleaned up codebase, adjusted/removed legacy code
  • Optimized performance through faster data structures
  • Overhauled config files with options for easy spawning customization and adjusted values to reasonable defaults
  • Tons of fixes, including resources, language files, and hitboxes
  • A variety of new features that strive to be in the spirit of the original mod, as well as restoration of old ideas and cut content
  • Tweaks and quality of life changes, such as reworked AI and improved breeding
  • New and improved Wyvern Lair dimension (currently still in progress)
  • Legacy models and textures returning from very old versions as config options

Mod Integration:

  • Construct's Armory - Armor Materials and Armor Traits
  • Industrial Foregoing - Recipes
  • Just Enough Resources - Support for Mo' Creatures mobs
  • Morph - Support for Mo' Creatures mobs
  • Thaumcraft - Aspects
  • Thermal Expansion - Recipes
  • Tinkers' Construct - Tool Materials and Tool Traits

NOTICE - If you‘re updating from the old Mo‘ Creatures:

  • Remove Custom Mob Spawner
  • Delete your MoCreatures config folder

Commonly reported issues

If you are experiencing issues with spawning, please try the following options before reporting or leaving a comment about it:

1. Adjust the frequency values inside `MoCreatures.cfg`.

2. Utilize the Spawn Caps tweak in Universal Tweaks to further increase entity spawn caps. See `Increasing spawn caps` in the spoiler below this one for more info.

3. If you are playing with other mods that add entities and they are not spawning, you will most likely have to adjust their weights using a mod like BiomeTweaker because of how vanilla's weight system works.

4. Be sure to mess around with the `World Gen Spawning Creatures` and `World Gen Spawning Water Creatures` config options inside `MoCSettings.cfg`.

 

If you are experiencing issues with item drops such as hearts or eggs:

Item drops were overhauled in Extended, hearts and eggs were made to be rarer drops rather than dropping almost always. Because of these changes, it will be confusing if you played with the original Mo' Creatures mod. It is recommended to use Just Enough Resources to see drop rates and GroovyScript or LootTweaker to adjust the loot tables to your liking. If you are absolutely sure there is an issue, do report it on our GitHub and it will be looked at.

 

Increasing spawn caps

To improve the dynamic feeling of Mo‘ Creatures Extended even further, you can utilize the Spawn Caps tweak from Universal Tweaks to match the respawn behavior from Custom Mob Spawner as follows:

Special thanks

  • DrZhark - Open sourcing the mod to let others continue the mod's legacy, officially endorsing our continuation, and giving up full permission to continue DrZhark's Magic Carpet Mod (will be implemented in the future)
  • Daveyx0 - Giving us permission to fork the filch lizard creature from Primitive Mobs as a special addition for Hexxit II and Tekkit SMP
  • xJon - Providing general QA and for creating Hexxit II and Tekkit SMP, official Technic modpacks that have this mod prominently featured on
  • MCThe_Paragon (Malcolm Riley) - Providing a texture repository with excellent textures for mods to use
  • Rozmir - Thaumcraft aspects that were carried over from their script
  • Foreck - Revamped shark model (with some tweaks)
  • Various translators who made this mod more accessible to players around the world and others who have provided small but welcome contributions such as textures

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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