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MKWEAPONS

Weapon mod built for the MK RPG system.

0 Likes
2042 Downloads
Created by cbkovak

Description

MKWeapons extends functionality for equippable items to make it easier to generate loot, create weapon types, and allow pack creators to balance and configure the items.

Features:

  • A Framework for creating new weapon types and exposing balance decisions to datapacks for control by server owners
  • 3d Weapon Models provided by longtime MK Collaborator Janivire!
  • Introduces a distinction between two-handed and one-handed weapons
  • A modular framework for adding features and customization to equippable items
  • Weapon damage scales based on weapon skills
  • Integration with Curios to provide accessories that make use of the same infrastructure for customizing items
  • A loot randomization system designed to create templates for weapons that can then be instantiated and saved in world to provide consistent, randomized loot tables in world
  • Data Generation Functionality for:
    • Loot Tiers
    • Weapon Types

Melee Weapons Added and Default Balance Settings:

  • Great Sword
    • Damage Multiplier: 2.5x
    • Attack Speed: 1.0
    • Critical +90% Damage, 10% Chance
    • 80% Block Efficiency, 25 Poise
    • Two-Handed
    • Skill: Two Hand Slash
    • Reach +1.0
    • Double Strike: 20% Chance to Reset Swing Cooldown
  • Long Sword
    • Damage Multiplier: 1.5x
    • Attack Speed: 1.6
    • Critical +50% Damage, 5% Chance
    • 75% Block Efficiency, 25 Poise
    • Skill: One Hand Slash
    • Fury Strike: Each successive strike increases damage by 25% up to 5 strikes
  • Katana
    • Damage Multiplier: 1.5x
    • Attack Speed: 1.8
    • Critical +100% Damage, 10% Chance
    • 75% Block Efficiency, 25 Poise
    • Two-Handed
    • Skill: Two Hand Slash
    • Combo Strike: Each successive strike reduces swing cooldown by 25% up to 5 strikes and then resets
  • Dagger
    • Damage Multiplier: 1.0x
    • Attack Speed: 3.0
    • Critical +150% Damage, 10% Chance
    • 50% Block Efficiency, 20 Poise
    • Reach -1.0
    • Skill: One Hand Pierce
    • Combo Strike: Each successive strike reduces swing cooldown by 50% up to 3 strikes and then resets
    • Bleed : Each strike bleeds the opponent causing 100% of weapon damage over 4 seconds, stacking up to 10 times
  • Staff
    • Damage Multiplier: 1.75x
    • Attack Speed: 1.5
    • Critical +50% Damage, 5% Chance
    • 85% Block Efficiency, 30 Poise
    • Two-Handed
    • Reach +1.0
    • Skill: Two Hand Blunt
    • Combo Strike: Each successive strike reduces swing cooldown by 15% up to 5 strikes and then resets
    • Stun : Each strike has a 20% chance to stun the target for 2 seconds
  • Spear
    • Damage Multiplier: 2.0x
    • Attack Speed: 2.0
    • Critical +75% Damage, 5% Chance
    • 75% Block Efficiency, 30 Poise
    • Reach +2.0
    • Two-Handed
    • Skill: Two Hand Pierce
    • Fury Strike: Each successive strike increases damage by 40% up to 3 strikes
    • Bleed : Each strike bleeds the opponent causing 75% of weapon damage over 5 seconds, stacking up to 5 times
  • Warhammer
    • Damage Multiplier: 2.25x
    • Attack Speed: 1.25
    • Critical +25% Damage, 5% Chance
    • 80% Block Efficiency, 25 Poise
    • Reach +1.0
    • Two-Handed
    • Skill: Two Hand Blunt
    • Stun : Each strike has a 10% chance to stun the target for 5 seconds
    • Undead Damage : Deals 200% damage to undead
  • Battleaxe
    • Damage Multiplier: 2.25x
    • Attack Speed: 0.8
    • Critical +75% Damage, 5% Chance
    • 80% Block Efficiency, 25 Poise
    • Reach +2.0
    • Two-Handed
    • Skill: Two Hand Slash
    • Bleed : Each strike bleeds the opponent causing 100% of weapon damage over 4 seconds, stacking up to 2 times
  • Mace
    • Damage Multiplier: 1.75x
    • Attack Speed: 1.9
    • Critical +25% Damage, 5% Chance
    • 75% Block Efficiency, 30 Poise
    • Skill: One Hand Blunt
    • Double Strike: 10% Chance to Reset Swing Cooldown
    • Undead Damage : Deals 150% damage to undead

Ranged Weapons:

  • Longbow
    • Draw Time: 2.5 Seconds
    • Launch Velocity: 4.0
    • Attack damage bonus from bow material is added to arrow damage
    • Rapid Fire: Each successful shot that hits a target reduces draw time by 10% up to 7 times


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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