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MineZero - A Re:Zero Mod

Inspired by Re:Zero, this mod introduces Return by Death, checkpoint system to Minecraft, allowing players to set respawn points and return upon death.
by LethallyGood
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82,534 downloads
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Updated Jul 6, 2026
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Adventure and RPG Armor, Tools, and Weapons Magic Miscellaneous

MineZero is a tactical checkpoint mod that allows players to set checkpoints and reset the world upon death. Inspired by Re:Zero, it works in both single-player and multiplayer. The last player to set a checkpoint becomes the "anchor," whose death resets the world and restores all players to their saved states, including inventory, health, hunger, fire ticks, and XP.

Key Features:

  • Inspired by Re:Zero: Tactical resets based on checkpoints just like Subaru Natsuki.
  • Artifact Flute: Set checkpoints instantly with a special item.
  • Multiplayer Support: Anchor system ensures a cooperative challenge.
  • Entity and Item Restoration: Resets all mobs, players, blocks, and ground items.
  • Localized in 9 Languages: English, Simplified Chinese, Russian, Brazilian Portuguese, German, Spanish, French, Japanese, and Korean.
  • Enhanced Aesthetic: Uses textures from unused-textures.

Perfect for survival challenges, adventure maps, and roleplaying, MineZero offers a unique twist to your gameplay.

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Join My Discord for Feedback & Suggestions!

If you're enjoying my mod and want to help shape its future, I'd love to hear from you! Join my Discord server to share feedback, report bugs, suggest new features, or discuss Minecraft modding. Your input is valuable and will directly influence the mod's development.


Looking for More Re:Zero in Minecraft?

If you're a fan of Re:Zero, you might want to check out Re:Zero Experience by Zoomerreid. It adds characters, magic, and abilities straight from the series, making for a pretty unique experience.

While MineZero focuses on Return by Death, Re:Zero Experience brings in Witch Factors, Divine Protections, and battles against major enemies from the anime. The mods aren’t officially integrated, but they both add different pieces of the Re:Zero world to Minecraft. If you're into the series, it's worth a look.

Commands

All commands require OP level 2.

  • /setcheckpoint [player] → Saves a checkpoint and sets the anchor player.
  • /setanchor <player> → Sets the anchor player only (does not save a checkpoint).
  • /restorecheckpoint → Manually restores the last checkpoint.

Upgrading from an older version? Commands and gamerules were renamed for clarity. The old /setSubaruPlayer and /triggerRBD still work as aliases for one more release. Renamed gamerules reset to their defaults, so re-apply any custom values after updating.

Gamerules

Automatic Checkpoints

  • Usage: /gamerule autoCheckpointEnabled true
  • Description: Enables automatic checkpoint creation. When set to true, checkpoints will be automatically created based on the configured intervals.

Auto Checkpoint Interval (seconds)

  • Usage: /gamerule autoCheckpointIntervalSeconds <seconds>
  • Description: Sets the fixed interval (in seconds) between each checkpoint when not using random intervals.

Use Random Checkpoint Interval

  • Usage: /gamerule autoCheckpointRandomIntervalEnabled true
  • Description: When enabled, the mod will choose a random interval for checkpoint creation instead of using a fixed value.

Random Interval Minimum (seconds)

  • Usage: /gamerule autoCheckpointRandomMinSeconds <seconds>
  • Description: Defines the minimum number of seconds for the random checkpoint interval.

Random Interval Maximum (seconds)

  • Usage: /gamerule autoCheckpointRandomMaxSeconds <seconds>
  • Description: Defines the maximum number of seconds for the random checkpoint interval.

Artifact Flute Cooldown

  • Usage: /gamerule artifactFluteCooldownEnabled true
  • Description: Enables a cooldown period after using the Artifact Flute to prevent rapid re-use.

Artifact Flute Cooldown (seconds)

  • Usage: /gamerule artifactFluteCooldownSeconds <seconds>
  • Description: Sets the duration (in seconds) of the cooldown period for the Artifact Flute.

Artifact Flute Enabled

  • Usage: /gamerule artifactFluteEnabled true
  • Description: Enables or disables the Artifact Flute entirely.

Checkpoint on World Creation

  • Usage: /gamerule checkpointOnWorldCreation true
  • Description: Automatically sets a checkpoint when a new world is created.

Random Anchor Player (1.20.1 Forge)

  • Usage: /gamerule randomAnchorEnabled true
  • Description: Randomly picks a new anchor player each time an automatic checkpoint is set.

Any Player Death Triggers Restore (1.20.1 Forge)

  • Usage: /gamerule anyPlayerDeathTriggersRestore true
  • Description: Whether the checkpoint is restored if any player dies (true) or only when the anchor player dies (false).

Checkpoint When All Players Sleep (1.20.1 Forge)

  • Usage: /gamerule checkpointOnSleep true
  • Description: Sets a checkpoint when all players sleep and the night is skipped.

On Fabric, prefix gamerules with the mod ID: /gamerule minezero:autoCheckpointEnabled true.

MineZero-1.1.0-forge-1.20.1.jar
MC Client, 1.20.1, Forge
Release 2026-07-05 Get
MineZero-1.1.0-neoforge-1.21.1.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-07-05 Get
MineZero-1.0.10.jar
MC Client, 1.20.1, Forge, Server
Beta 2025-07-06 Get

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