MineZero is a tactical checkpoint mod that allows players to set checkpoints and reset the world upon death. Inspired by Re:Zero, it works in both single-player and multiplayer. The last player to set a checkpoint becomes the "anchor," whose death resets the world and restores all players to their saved states, including inventory, health, hunger, fire ticks, and XP.
Key Features:
Perfect for survival challenges, adventure maps, and roleplaying, MineZero offers a unique twist to your gameplay.
If you're enjoying my mod and want to help shape its future, I'd love to hear from you! Join my Discord server to share feedback, report bugs, suggest new features, or discuss Minecraft modding. Your input is valuable and will directly influence the mod's development.
If you're a fan of Re:Zero, you might want to check out Re:Zero Experience by Zoomerreid. It adds characters, magic, and abilities straight from the series, making for a pretty unique experience.
While MineZero focuses on Return by Death, Re:Zero Experience brings in Witch Factors, Divine Protections, and battles against major enemies from the anime. The mods aren’t officially integrated, but they both add different pieces of the Re:Zero world to Minecraft. If you're into the series, it's worth a look.
All commands require OP level 2.
/setcheckpoint [player] → Saves a checkpoint and sets the anchor player./setanchor <player> → Sets the anchor player only (does not save a checkpoint)./restorecheckpoint → Manually restores the last checkpoint.Upgrading from an older version? Commands and gamerules were renamed for clarity. The old /setSubaruPlayer and /triggerRBD still work as aliases for one more release. Renamed gamerules reset to their defaults, so re-apply any custom values after updating.
/gamerule autoCheckpointEnabled true/gamerule autoCheckpointIntervalSeconds <seconds>/gamerule autoCheckpointRandomIntervalEnabled true/gamerule autoCheckpointRandomMinSeconds <seconds>/gamerule autoCheckpointRandomMaxSeconds <seconds>/gamerule artifactFluteCooldownEnabled true/gamerule artifactFluteCooldownSeconds <seconds>/gamerule artifactFluteEnabled true/gamerule checkpointOnWorldCreation true/gamerule randomAnchorEnabled true/gamerule anyPlayerDeathTriggersRestore true/gamerule checkpointOnSleep trueOn Fabric, prefix gamerules with the mod ID: /gamerule minezero:autoCheckpointEnabled true.