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Minecraft Discs

Custom music discs from YouTube videos for Minecraft 1.12.
by kento2300
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Updated Jul 6, 2026
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Miscellaneous

Minecraft Discs

Dynamically loaded custom music discs based on YouTube videos. Requires building your resource pack by downloading YouTube videos. See here for an automated mcdisc resource pack builder.

For Minecraft 1.12. Requires Forge ModLoader.

See the code on Github.

Setup

  1. Copy the latest mcdisc release jar to your mods directory.
  2. Define your own disc list. See sample-disc-config.json for a syntax example.
    • Each custom disc requires a YouTube URL. (Those are used to build your resource pack.)
  3. Edit your forge configuration to use your custom disc list, either by editing manually the config/mcdisc.cfg file or from the Mods Options menu inside the game.
    • The disc list location can either be an URL, (starting with http:// or https://), or a file path.
    • For local files, the default directory is your .minecraft directory. For instance, setting disc-list.json as your disc location will cause the mod to load discs from .minecraft/disc-list.json.
    • Do not use ~ in the file location on Linux or MacOS, as that seems to cause issues.
    • By default, the disc list is set to this repository's sample-disc-config.json.
  4. Build your resource pack. (See here). You will not be able to play your custom discs without the resource pack.

For multiplayer setups, repeat all steps 1-4 for the server and all clients.

Configuration

  • DISC_LIST_LOCATION: Disc list json file location. Can an URL or a file.
  • SPAWN_DISCS_IN_CHESTS: Add custom discs in dungeons, temples, mineshafts.
  • CREEPERS_DROP_CUSTOM_DISCS: Creepers should drop custom discs when slain by skeletons.
  • SHOULD_CACHE_DISC_LIST: Load the disc list once in memory, to reduce disc/http access. (Better to leave this on!)

Using custom textures

By default, custom discs reuse vanilla minecraft textures. You can define custom textures by adding a "texture" property to your discs in your disc-list.json. (See here) for an example. You then need to define your new textures in a resource pack, either as a standalone resource pack, or by bundling them with your sound resource pack built at step 4. (Note that you do not need to define textures in a resource pack if you are reusing vanilla minecraft textures. e.g. "minecraft:diamond")

The pack should have the following structure : ( Example Here)

/assets
  /mcdisc
    /models
      /item
        my-texture.json
  /minecraft
    /textures
      /items
        my_texture.png

my-texture.json should contain the following :

{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "minecraft:items/my_texture"
  }
}
1.2 release
MC 1.12.1, 1.12, 1.12.2, 1.12-Snapshot
Release 2018-04-22 Get

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