Using the new gamerule doVolatileDrops, drops from mobs and blocks can now be randomized with every break or kill, rather than consistent drops based on the world seed.
Mob spawns are now randomized!!
Bosses can be included in spawn randomization with /gamerule excludeBosses false
"Bosses" in this context includes:
Elder Guardian
Ender Dragon
Giant
Warden
Wither
Basic Usage
The Mega Randomizer options menu screen can be accessed from the in-game pause menu.
Alternatively, randomization features can be customized using the following commands:
For block drops randomization: /gamerule doBlockRandomDrops <true/false>
For mob drops randomization: /gamerule doEntityRandomDrops <true/false>
For player drops randomization: /gamerule doPlayerRandomDrops <true/false>
For mob spawn randomization: /gamerule doRandomizeSpawns <true/false>
For "volatile randomization" of drops: /gamerule doVolatileDrops <true/false>
To exclude/include spawn eggs: /gamerule excludeSpawnEggs <true/false>
To exclude/include mob heads: /gamerule excludeHeads <true/false>
To exclude/include creative-mode-only items: /gamerule excludeCreativeItems <true/false>
To exclude/include bosses in mob spawn randomization: /gamerule excludeBosses <true/false>
**After running one of the exclude commands, you need to run /reshuffle for the changes to take effect.
For example, to include mob heads, you would run:
/gamerule excludeHeads false
/reshuffle
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