MegaPower is a special battle mechanic built around Mega Evolution, Ultra Burst, and Z-Moves.
The purpose of this mechanic is not simply to add extra visual flair, but to further strengthen the presence, strategic value, and decisive impact of Mega Evolution, Ultra Burst, and Z-Moves in battle.
In a standard battle system, these special powers often feel like one-time bursts of power:
Mega Evolution focuses on form change and raw stat improvement, Ultra Burst emphasizes a unique transformation, and Z-Moves are primarily explosive finishers.
MegaPower expands their role beyond that.
Rather than being simple one-time activation buttons, these mechanics become core systems that can change battle tempo, influence resource management, and shape both offensive and defensive decision-making.
In simple terms:
> When a Pokémon successfully activates one of these special powers, that power does not stop at the burst itself.
> It is further converted into recovery, correction, or enhancement, giving Mega Evolution, Ultra Burst, and Z-Moves much greater tactical depth.
MegaPower is designed around three main goals:
Mega Evolution, Ultra Burst, and Z-Moves are meant to be major turning points in battle.
MegaPower makes them not only look powerful, but also feel truly important in actual combat.
MegaPower does not always give the same fixed reward.
Instead, it checks the Pokémon’s current state and automatically provides the most meaningful benefit for that moment.
MegaPower allows these burst-oriented mechanics to influence the overall pace of battle.
It can stabilize a losing position, reinforce a neutral exchange, or push an advantage even further.
MegaPower is triggered when any of the following special powers are successfully activated:
MegaPower is not a separate mechanic that exists on its own.
It is directly attached to these three systems in order to make them more impactful.
After a special power is activated, MegaPower automatically converts that power into the most valuable benefit based on the Pokémon’s current condition.
Its resolution follows two main directions:
This makes MegaPower a dynamic mechanic rather than a fixed heal or a fixed boost.
MegaPower uses a point-based healing system:
This means every MegaPower heal falls into one of these exact values:
| Heal Points | HP Restored |
|---|---|
| 0 | 0% max HP |
| 1 | 10% max HP |
| 2 | 20% max HP |
| 3 | 30% max HP |
| 4 | 40% max HP |
| 5 | 50% max HP |
| 6 | 60% max HP |
| 7 | 70% max HP |
| 8 | 80% max HP |
| 9 | 90% max HP |
| 10 | 100% max HP |
If the Pokémon is not at full HP, MegaPower prioritizes recovery.
However, the exact outcome depends on the Pokémon’s current stat stages.
If the Pokémon has no positive stat changes and no negative stat changes, MegaPower grants:
This is the standard neutral outcome.
If the Pokémon has negative stat drops, MegaPower checks the largest negative stat stage currently affecting it.
It then:
Formula:
| Worst Negative Stage | Stat Correction | HP Restored |
|---|---|---|
| -1 | +1 stage | 40% max HP |
| -2 | +2 stages | 30% max HP |
| -3 | +3 stages | 20% max HP |
| -4 | +4 stages | 10% max HP |
| -5 or lower | +5 stages | 0% max HP |
If a Pokémon’s Speed is at -3, and that is its worst negative stat change, MegaPower will:
If multiple stats share the same worst negative value, one of them is chosen randomly.
If the Pokémon’s strongest positive boost is greater than its strongest negative drop, MegaPower instead converts part of that advantage into recovery.
It then:
Formula:
| Highest Positive Stage | Boost Removed | HP Restored |
|---|---|---|
| +1 | -1 stage | 60% max HP |
| +2 | -2 stages | 70% max HP |
| +3 | -3 stages | 80% max HP |
| +4 | -4 stages | 90% max HP |
| +5 or higher | -5 stages | 100% max HP |
If a Pokémon’s Attack is at +4, and that is its highest positive boost, MegaPower will:
If multiple stats share the same highest positive value, one of them is chosen randomly.
If the strongest positive boost and the strongest negative drop are exactly equal, MegaPower randomly chooses one of the following paths:
This means equal extreme values create an intentionally unstable but potentially high-impact result.
If the Pokémon is already at full HP, MegaPower does not heal.
Instead, it grants +1 stat stage.
If the Pokémon already has a positive Accuracy or Evasion boost, and that stat is still below +6, MegaPower will prioritize one of them and raise it by +1 stage.
If Accuracy and Evasion are not valid choices, MegaPower boosts the Pokémon’s strongest core battle stat by +1 stage:
The chosen stat is the highest stored core stat that is not already at +6.
If there is no valid stat left to enhance, MegaPower provides no further bonus in that full-HP case.
MegaPower changes the role of Mega Evolution, Ultra Burst, and Z-Moves in a fundamental way.
Without MegaPower:
With MegaPower, they also become:
They do not just create a stronger moment.
They immediately reshape the state of the field.
They allow players to convert power into:
Their value changes depending on the current state of battle, making them capable of influencing momentum rather than only providing raw power.