Description
Official MCT Discord Server Here.
** VERSIONS >= 1.12.2-1.9.95 are NOT backcompatible with Immersive Tech (Original) **
** If you are using SpongeForge and something doesn't work report it to them **

Featured in the TiCh Immersion Modpack. Derived from Immersive Tech.
The addon adds all the functions required for the Rankine and Brayton cycles for steam and gas turbines respectively.
Adds many multiblock structures:
- Alternator - when connected to a Steam Turbine, produces power.
- Distiller - machine which produces Distilled Water from normal Water.
- Boiler - machine which produces Steam from water Distilled Water and normal Water (Distilled is more efficient).
- The Boiler needs Biodiesel or other suitable combustable fuels as a fuel to work.
- Solar Reflector - multiblock which reflects sunlight in the direction of the Solar Tower.
- Solar Tower - machine which produces Steam from Distilled Water and normal Water (Distilled is more efficient).
- The Solar Tower needs at least 1 Solar Reflector to work.
- Steam Turbine - massive machine to help produce power from steam when attached to an Alternator.
- Gas Turbine - slightly less massive machine to help produce power from combustable fuels when attached to an Alternator.
- Steel Tank - tank that holds more than the IE iron multiblock tank, can also output fluids faster.
- Cooling Tower - converts exhaust steam back to Distilled Water or Water.
And More!
Also Adds:
- Redstone Timer.
- Trash cans for fluids/items/energy so those pesky items don't pile up on overstocked conveyor belts
- Open Barrel - can collect rain water, 2X as much during a Thunder Storm. Caution! It will lose water in Hot Biomes or the Nether.
- Input is on top or by hand with a Bucket, output is on bottom only.
- Creative Barrel - for unlimited fluids, it will take input by hand with a Bucket or Pipe. Output is done on all sides.
- Can be cleared by Shift+Click with an empty hand or will switch fluids with a Bucket.
CraftTweaker support for all machines.
// Example: Add Gas Turbine Recipe.
// mods.immersivetechnology.GasTurbineRecipe.addFuel(ILiquidStack outputFluid, ILiquidStack inputFluid, int time);
mods.immersivetechnology.GasTurbine.addFuel(<liquid:fluegas> * 1000, <liquid:biodiesel> * 160, 10);
// Example: Remove Gas Turbine Recipe.
// mods.immersivetechnology.GasTurbineRecipe.removeFuel(ILiquidStack inputFluid);
mods.immersivetechnology.GasTurbine.removeFuel(<liquid:biodiesel>);
// Example: Add Cooling Tower Recipe.
// mods.immersivetechnology.CoolingTower.addRecipe(ILiquidStack outputFluid1, ILiquidStack outputFluid2, ILiquidStack outputFluid3, ILiquidStack inputFluid1, ILiquidStack inputFluid2, int time);
mods.immersivetechnology.CoolingTower.addRecipe(<liquid:water> * 750, <liquid:water> * 750, <liquid:water> * 750, <liquid:exhauststeam> * 900, <liquid:water> * 1000, 3);
// Example: Remove Cooling Tower Recipe.
// mods.immersivetechnology.CoolingTower.removeRecipe(ILiquidStack inputFluid1, ILiquidStack inputFluid2);
mods.immersivetechnology.CoolingTower.removeRecipe(<liquid:exhauststeam>, <liquid:water>);
// Example: Add Boiler Recipe to get 100 Water from 100 Lava.
// mods.immersivetechnology.Boiler.addRecipe(ILiquidStack output, ILiquidStack input, int time);
mods.immersivetechnology.Boiler.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, 1);
// Example: Add Boiler Fuel.
// mods.immersivetechnology.Boiler.addFuel(ILiquidStack input, int time, double heat);
mods.immersivetechnology.Boiler.addFuel(<liquid:lava> * 5, 1, 10);
// Example: Remove Boiler Recipe for Water.
//mods.immersivetechnology.Boiler.removeRecipe(ILiquidStack input);
mods.immersivetechnology.Boiler.removeRecipe(<liquid:water>);
// Example: Remove Boiler Fuel.
//mods.immersivetechnology.Boiler.removeFuel(ILiquidStack input);
mods.immersivetechnology.Boiler.removeFuel(<liquid:biodiesel>);
// Example: Add Distiller Recipe Lava to Water with a chance of Gold (2 methods available).
//mods.immersivetechnology.Distiller.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, IItemStack outputItem, Integer energy, Integer time, Float chance);
//mods.immersivetechnology.Distiller.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, IItemStack outputItem);
mods.immersivetechnology.Distiller.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, <minecraft:gold_ingot>, 8000, 20, 1);
mods.immersivetechnology.Distiller.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, <minecraft:gold_ingot>);
// Example: Remove Distiller Recipe (2 methods available).
//mods.immersivetechnology.Distiller.removeRecipe(ILiquidStack inputFluid);
//mods.immersivetechnology.Distiller.removeRecipe(ILiquidStack inputFluid, IItemStack outputItem);
mods.immersivetechnology.Distiller.removeRecipe(<liquid:water>);
mods.immersivetechnology.Distiller.removeRecipe(<liquid:water>, <immersivetech:material>);
// Example : Remove Solar Tower Recipe for Water.
//mods.immersivetechnology.SolarTower.removeRecipe(ILiquidStack inputFluid);
mods.immersivetechnology.SolarTower.removeRecipe(<liquid:water>);
// Example: Add Solar Tower Recipe to get 100 Water from 100 Lava.
// mods.immersivetechnology.SolarTower.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, int time);
mods.immersivetechnology.SolarTower.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, 1);
// Example : Add Steam Turbine Fuel for 100 Lava and get nothing in return.
// mods.immersivetechnology.SteamTurbine.addFuel(ILiquidStack output, ILiquidStack input, int time);
mods.immersivetechnology.SteamTurbine.addFuel(null, <liquid:lava> * 100, 1);
// Example : Remove Steam Turbine Fuel Steam
//mods.immersivetechnology.SteamTurbine.removeFuel(ILiquidStack input);
mods.immersivetechnology.SteamTurbine.removeFuel(<liquid:steam>);
// Example: Prevent Multiblock Creation on IT Multiblocks on a hammer tagged "Tier 1 Hammer"
val hammer = <immersiveengineering:tool>;
val tier1hammer = hammer.withTag({multiblockInterdiction: ["IT:CokeOvenAdvanced", "IT:Alternator", "IT:Boiler", "IT:Distiller", "IT:SolarReflector", "IT:SolarTower", "IT:SteamTurbine, "IT:SteelSheetmetalTank""], display: {Name: "Tier 1 Hammer"}});
// Example: Add the "Tier 1 Hammer to JEI"
mods.jei.JEI.addItem(tier1hammer);
// Example: Add a shaped recipe for the "Tier 1 Hammer"
recipes.addShaped(tier1hammer, [[null, <minecraft:stone:1>, <minecraft:string>], [null, <ore:stickWood>, <minecraft:stone:1>], [<ore:stickWood>, null, null]]);
// Example: Add/Remove Pressurized fluid to Pipes (Only works if "replace_IE_pipes" is True! Steam is enabled by Default)
//mods.immersivetechnology.PressurizedFluid.add(ILiquidStack fluid);
//mods.immersivetechnology.PressurizedFluid.remove(ILiquidStack fluid);
mods.immersivetechnology.PressurizedFluid.add(<fluid:water>);
mods.immersivetechnology.PressurizedFluid.remove(<fluid:steam>);
// In-Practice examples can be found here:
https://github.com/Silfryi/mechcanical-technology-rocketry/blob/93e5200062cec49604adb56a908c9c7fbf68105f/scripts/immersiveengineering/powerproduction.zs#L29
https://github.com/Silfryi/mechcanical-technology-rocketry/blob/93e5200062cec49604adb56a908c9c7fbf68105f/scripts/immersiveengineering/machines.zs#L132
For version 1.6.40 and lower
// Example: Add Boiler Recipe to get 100 Water from 100 Lava.
// mods.immersivetech.Boiler.addRecipe(ILiquidStack output, ILiquidStack input, int time);
mods.immersivetech.Boiler.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, 1);
// Example: Add Boiler Fuel.
// mods.immersivetech.Boiler.addFuel(ILiquidStack input, int time, double heat);
mods.immersivetech.Boiler.addFuel(<liquid:lava> * 5, 1, 10);
// Example: Remove Boiler Recipe for Water.
//mods.immersivetech.Boiler.removeRecipe(ILiquidStack input);
mods.immersivetech.Boiler.removeRecipe(<liquid:water>);
// Example: Remove Boiler Fuel.
//mods.immersivetech.Boiler.removeFuel(ILiquidStack input);
mods.immersivetech.Boiler.removeFuel(<liquid:biodiesel>);
// Example: Add Distiller Recipe Lava to Water with a chance of Gold (2 methods available).
//mods.immersivetech.Distiller.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, IItemStack outputItem, Integer energy, Integer time, Float chance);
//mods.immersivetech.Distiller.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, IItemStack outputItem);
mods.immersivetech.Distiller.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, <minecraft:gold_ingot>, 8000, 20, 1);
mods.immersivetech.Distiller.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, <minecraft:gold_ingot>);
// Example: Remove Distiller Recipe (2 methods available).
//mods.immersivetech.Distiller.removeRecipe(ILiquidStack inputFluid);
//mods.immersivetech.Distiller.removeRecipe(ILiquidStack inputFluid, IItemStack outputItem);
mods.immersivetech.Distiller.removeRecipe(<liquid:water>);
mods.immersivetech.Distiller.removeRecipe(<liquid:water>, <immersivetech:material>);
// Example : Remove Solar Tower Recipe for Water.
//mods.immersivetech.SolarTower.removeRecipe(ILiquidStack inputFluid);
mods.immersivetech.SolarTower.removeRecipe(<liquid:water>);
// Example: Add Solar Tower Recipe to get 100 Water from 100 Lava.
// mods.immersivetech.SolarTower.addRecipe(ILiquidStack outputFluid, ILiquidStack inputFluid, int time);
mods.immersivetech.SolarTower.addRecipe(<liquid:water> * 100, <liquid:lava> * 100, 1);
// Example : Add Steam Turbine Fuel for 100 Lava and get nothing in return.
// mods.immersivetech.SteamTurbine.addFuel(ILiquidStack output, ILiquidStack input, int time);
mods.immersivetech.SteamTurbine.addFuel(null, <liquid:lava> * 100, 1);
// Example : Remove Steam Turbine Fuel Steam
//mods.immersivetech.SteamTurbine.removeFuel(ILiquidStack input);
mods.immersivetech.SteamTurbine.removeFuel(<liquid:steam>);
// Example: Prevent Multiblock Creation on IT Multiblocks on a hammer tagged "Tier 1 Hammer"
val hammer = <immersiveengineering:tool>;
val tier1hammer = hammer.withTag({multiblockInterdiction: ["IT:CokeOvenAdvanced", "IT:Alternator", "IT:Boiler", "IT:Distiller", "IT:SolarReflector", "IT:SolarTower", "IT:SteamTurbine", "IT:SteelSheetmetalTank"], display: {Name: "Tier 1 Hammer"}});
// Example: Add the "Tier 1 Hammer to JEI"
mods.jei.JEI.addItem(tier1hammer);
// Example: Add a shaped recipe for the "Tier 1 Hammer"
recipes.addShaped(tier1hammer, [[null, <minecraft:stone:1>, <minecraft:string>], [null, <ore:stickWood>, <minecraft:stone:1>], [<ore:stickWood>, null, null]]);
Thanks to Kurtchekov for some of the CraftTweaker code.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.