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MCglTF

glTF library for Minecraft Mod

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366993 Downloads
Created by protoxy22

Description

MCglTF is a 3D model loader library which load glTF format file and prepare the required techniques to render the model for Minecraft Modding enviroment.
Various features from glTF spec are available, but still remain a good compatibility and performance.

github.com/TimLee9024/MCglTF-Example

What is glTF?

The following image gives an overview of glTF:

glTF overviewFrom github.com/javagl/gltfOverview/

Japanese translation by Takuto Takahashi

More detail github.com/KhronosGroup/glTF/

Usages

The example codes for rendering Block, Item, and Entity

Features

  • ✅ GLTF format (Embedded resources or via ResourceLocation)
  • ✅ GLB format
  • ✅ UVs
  • ✅ Normals
  • ✅ Tangents
  • ✅ Vertex colors
  • ✅ Materials (Require OptiFine or Iris Shaders and supported ShaderPack for PBR and Normal map)
  • ✅ Textures
  • ❎ Mutiple texture coordinates (For compatibility reason with Vanilla)
  • ✅ Rig
  • ✅ Animations (multiple)
  • ✅ Morph targets
  • ✅ Zero-scale node culling (https://github.com/KhronosGroup/glTF/pull/2059)

 

Frequently Asked Question

Q. Why my texture for my model does not show up?
A. You need to defined material inside "extras" of "materials" to link your texture. For more details please visit wiki page.

Q. Why two animations cannot control translation/rotation/scale/weight in same node at the same time and cause one of the animation not playing?
A. There is no animation blending technique defined in glTF specification, so the animations created by GltfAnimationCreator does not support animation blending too. You need to create your own animation processor based on your scenario.

Q. How to apply my custom processing to the model like custom material(e.g. apply player skin) or create special OpenGL commands for specified node?
A. For more advanced way to generate OpenGL commands for glTF model, you can override and return false to isReceiveSharedModel(GltfModel, GltfRenderDatas) in your IGltfModelReceiver. This allow you to create your custom RenderedGltfModel based on supplied GltfModel. (Beware to add your OpenGL objects like VBO, VAO, Texture, etc to GltfRenderDatas for deletion during refresh resource.)

 

Credit


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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