
KMD is a fast travel mod inspired by the risk, reward, and travel atmosphere of Kingdom Come: Deliverance.
Instead of making fast travel feel like a simple teleport, KMD adds travel posts, discovery, map-based travel, and random events that can interrupt your journey.
This mod is still in its early stages, with more content planned over time.
KMD is designed as a standalone mod for medieval, fantasy, adventure, and stylized Minecraft worlds.
Place down a travel post and right-click it to discover it. Then place and discover another travel post to unlock fast travel between them.
Shared travel posts are special travel posts that can be visible to everyone without each player needing to discover them first.

*Works with different kinds of wood

Shared travel posts require more expensive materials and are intended for important public travel locations.





More to be added in the future
All of the above can be configured via the ingame commands or the config
/kmdtravel events [true|false] — shows or toggles travel events./kmdtravel eventwait [5-600] — shows or changes passive-event wait time in seconds./kmdtravel basechance <0-1> — base chance for any travel event./kmdtravel nightmultiplier <0-10> — event chance multiplier at night./kmdtravel armor perpoint <0-0.1> — event chance reduction per armor/toughness point./kmdtravel armor maxreduction <0-0.95> — max armor protection cap./kmdtravel hunger low <0-1> — added event chance when hunger is very low./kmdtravel hunger medium <0-1> — added event chance when hunger is medium./kmdtravel distancechance <0-1> — added event chance per 1000 blocks./kmdtravel maxchance <0-1> — final maximum event chance cap./kmdtravel sharedpostcrafting [true|false] — shows or toggles shared post crafting.


You are welcome to include KMD in modpacks, public or private, without needing to ask permission.
KMD is licensed as All Rights Reserved by default, with the above granted use for modpack inclusion.
If you wish to redistribute the mod outside of modpacks, rehost it, or integrate it into another project, please contact me first.