Simple currency mod for my server project. No crafting recipes.

Money commands:
/moneyGet <player> – shows the current balance of the selected player/moneySet <player> <value> – sets the balance of the selected playerGold commands:
/goldBasePrice <value> – base (neutral) gold price when market is balanced/goldGetBank – shows total gold stored in the global bank/goldSetBank <value> – sets the total amount of gold stored in the global bank system/goldGetSold – shows recently sold gold (used for price calculation)/goldMaxValue <value> – maximum possible gold price (price cap)/goldMemory <value> – how fast past trades decay (lower = faster reset)/goldMinValue <value> – minimum possible gold price (price floor)/goldPerfectAmount <value> – ideal trade amount for perfect balance/goldResetTime <value> – time (in ticks) between market updates/goldTarget <value> – target gold sold per cycle for stable price/goldTradeLimit <value> – max gold a player can trade per cycle


