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Jam's Minimap
Customizable, high-performance in-game map with adjustable position (X/Y), size, zoom, opacity, render distance, player/entity markers, north indicator, optional grid, fixed/map modes, and efficient block sampling for smooth rendering.
by
jahm_ahmad
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556 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Cosmetic
Map and Information
Utility & QoL
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Jam's Minimap
Description
Files (1)
Screenshots (2)
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English
Full
in-game
config
screen
with
save/reset,
logo,
and
on-screen
controls
(toggles
and
sliders)
for
enabled,
fixed/rotating
map,
grid,
north
marker,
players/entities,
size,
X/Y
position,
zoom,
render
distance,
opacity,
and
block
sample
size.
HUD
integration:
adds
a
"Minimap
Config"
button
to
the
pause
menu
for
one-click
access.
Smooth,
efficient
rendering
pipeline:
2×
CPU
image
→
GPU
texture,
incremental
rebuilds
only
when
position/rotation/config
changes,
rate-limited
updates.
Fast
world
sampling
and
color
mapping:
top-block
scanning
with
early
exit,
configurable
block
sample
size,
and
a
precomputed
block-colour
lookup
table.
Accurate
markers
and
UI:
real-time
player
markers
(excluding
self)
with
rotation-aware
placement,
player
dot
and
direction
indicator,
optional
grid/N
label,
coordinates
and
zoom
readout.
Robust
asset
loading:
reads
bundled
icon
into
a
NativeImageBackedTexture
for
the
config
UI,
with
safe
handling
of
IO
errors.
Developer-friendly
hooks:
pause-menu
injection
via
ScreenEvents.AFTER_INIT
with
defensive
reflection
and
logging;
clear
logging
for
debugging
and
safe
fallbacks.
Español
Pantalla
de
configuración
en
juego
con
guardar/restablecer,
logo
y
controles
(conmutadores
y
deslizadores)
para
activar,
mapa
fijo/rotatorio,
cuadrícula,
indicador
norte,
jugadores/entidades,
tamaño,
posición
X/Y,
zoom,
distancia
de
renderizado,
opacidad
y
tamaño
de
muestreo
de
bloques.
Botón
"Minimap
Config"
en
el
menú
de
pausa
para
acceso
rápido.
Tubo
de
render
eficiente:
imagen
CPU
2×
a
textura
GPU,
reconstrucciones
incrementales
solo
cuando
hay
cambios,
con
límite
de
frecuencia.
Muestreo
y
coloreado
rápidos:
escaneo
del
bloque
superior
con
salida
temprana,
tamaño
de
muestra
configurable
y
tabla
de
colores
precalculada.
Marcadores
y
UI
precisos:
marcadores
de
jugadores
en
tiempo
real
(excluyéndote),
indicador
de
dirección,
cuadrícula/etiqueta
N
opcional
y
lectura
de
coordenadas/zoom.
Carga
de
recursos
robusta:
icono
empaquetado
convertido
a
NativeImageBackedTexture
con
manejo
seguro
de
errores
IO.
Hooks
para
desarrolladores:
inyección
en
el
menú
de
pausa
usando
ScreenEvents.AFTER_INIT
con
reflexión
defensiva
y
registro
para
depuración.
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minimap.jar
MC Client, Fabric, 1.21.11
Release
2026-04-19
Get
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