Description
Infiniverse Utils is a mod that adds server utilities for adding and removing dynamic dimensions. This mod is currently available for the Forge modloader.
Infiniverse Utils requires the Infiniverse mod present on the server. Infiniverse Utils is not required to be present on clients to be used (and works with vanilla clients). The Infiniverse mod is available here: https://www.curseforge.com/minecraft/mc-mods/infiniverse
Infiniverse Utils adds the following commands; by default, these commands require a permission level of 4 (server admin or singleplayer creative world owner) to use. The minimum permission level can be configured in yourminecraftinstance/config/infiniverse_utils-common.toml, which will be generated the first time minecraft is launched with Infiniverse Utils installed.
/infiniverse recreate
* /infiniverse recreate <oldDimensionName: Dimension> <newDimensionName: Dimension> [autoseed|copyseed|randomseed|seed] [seed: String]
This command recreates an existing dimension using the same chunk generator. The arguments are as follows:
* `oldDimensionName` -- The namespaced ID of the dimension being recreated. If a namespace is not specified, "minecraft" will be used as the namespace.
* `newDimensionName` -- The namespaced ID of the new copy of the dimension. Cannot use any existing dimension IDs.
* `[autoseed|copyseed|randomseed|seed]` -- Optional argument, indicates how to generate the seed of the new dimension. Defaults to copyseed if not specified.
* * `autoseed` -- Generates a seed from the server's primary seed and the new ID of the new dimension.
* * `copyseed` -- Uses the same seed as the original dimension being recreated.
* * `randomseed` -- Uses a random seed.
* * `seed` -- Accepts one additional [seed: String] argument, accepting a numeric or string seed in the same manner as the singleplayer create world menu.
* `[seed: String]` Only used with the `seed` seed type above
Be aware that if a dimension is created with the same ID as a previously-existing dimension that was unregistered using the remove command below or similar means, any region files or other data that still exist on the server will be used for the new dimension, causing the previously-existing dimension's chunks to be present in the "new" dimension. Freshly generated chunks in the new dimension will use the new chunk generator and seed. This may cause discontinuities between old chunks and new chunks.
/infiniverse remove
* /infiniverse remove <oldDimensionName: Dimension>
This command removes a dimension from the server's dimension registry. Doing so will eject all players present in that dimension to their respawn point (or to the overworld spawn if their respawn point is unavailable). Dimensions removed in this way will no longer be accessible and will no longer tick, until readded by `/infiniverse recreate`, or by another mod that can add dimensions at runtime. This does not delete the region files or other persistant data for that dimension, so if the dimension is recreated by any means, any changes or buildings made by players will still be there.
Dimensions defined via dimension json can be temporarily removed by this method, but will be automatically reregistered by minecraft the next time the server starts if the dimension jsons are still present in the server's datapacks. The three vanilla dimensions (overworld, nether, and end) cannot be removed by this command.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.