// add a new blueprint and recipe using that blueprint
// NOTE: this blueprint will be unobtainable in survival. You must create your own recipe.
mods.immersiveengineering.Blueprint.addRecipe("vanillaItems", <minecraft:iron_bars>*4, [<ore:stickIron>, <ore:stickIron>]);
game.setLocalization("desc.ImmersiveEngineering.info.blueprint.vanillaItems", "Vanilla Items");
// remove the entire entry about graphite
mods.immersiveengineering.Manual.removeEntry("graphite");
// remove the last seven pages of the biodiesel category
var removePages = [7, 6, 5, 4, 3, 2, 1] as int[];
for i in removePages{
mods.immersiveengineering.Manual.removePage("biodiesel", i);
}
// Add a new page to replace the ones that were removed
game.setLocalization("ie.manual.entry.biodieselTest", "Biodiesel is basically useless. Don't listen to the wiki");
mods.immersiveengineering.Manual.addTextPage("biodiesel", "biodieselTest", 1);
// Add a new category, an entry and three pages
game.setLocalization("ie.manual.category.gregtech.name", "Greg Tech");
game.setLocalization("ie.manual.entry.ochem.name", "Organic Chemistry");
game.setLocalization("ie.manual.entry.ochem.subtext", "");
game.setLocalization("ie.manual.entry.ochem0", "this is the first page");
game.setLocalization("ie.manual.entry.ochem1", "this is the second page");
game.setLocalization("ie.manual.entry.ochem2", "this is the third page");
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem2", "gregtech"); // create a new category (gregtech) and entry (ochem)
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem0"); // default insert as first page
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem1", 1); // insert at page index 1