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IItem Renderer Reborn

IItemRender Mod brings back the IItemRenderer interface and RenderItem to newer versions

0 Likes
96781 Downloads
Created by jredfox_

Description

This an IItemRenderer port done properly and tested with additional builtin features. This makes it so you can have dynamic and open gl calls for items just like in 1.7.10. There are additional parameters. No code actually remains from elix_x's(a0.5+) IItemRenderer as of the beta builds as it's more like it use to be with further control.

Features:

  • Full Override for one specific item instead of multiple meta data calls and unnecessary storage
  • Full Override for gui overlayers like tooltips and green tool bar but, you have to override it as it's default inside of the interface
  • Fast Render options builtin for your renderer to implement
  • Access to Camera Transformations
  • Access to the full ItemStack including NBT data
  • Access to partial ticks
  • Access to Entity Holder Data that is currently rendering  your IItemRenderer instance
  • Ability to render IBakedModels when and if you specify with and without enchantments
  • Mipmap handling automatically
  • enchantment rendering

ToDo:

  • Fix Github bugs
  • 1.1 Add IBlockRenderer where you don't need a TE for your block to render it
  • Resource Pack 1.8+ support

Devs:
go to the source of silkspawners for examples of how to use but, it's pretty much the same as 1.7.10 with more options.

Why No TEISR If Item Isn't Yours:

  • no access to item stack or nbt
  • cannot register individual items only per meta data

Why No TEISR in General:

  • Partial ticks are always 1.0F instead of current mc's partial ticks
  • Cannot render other IBakedModels from other objects safely(without endless recursion happening)
  • The Tile Entity Rendering in the parameter is always null when not in block form
  • No access to camera transformation types
  • Highly encourages users to have the same exact render code from the TE to the item form or other camera tranformation types there goes your if statements.
  • No access to entity holder data that is currently rendering your item such as entity item, player, zombie or item frames etc...


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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