Hidden Enchantments
A small, hand-tuned NeoForge mod that adds seven new enchantments to Minecraft. Most of them aren't in the enchanting table: you find them in ancient city chests and rare librarian trades. No bloat, no power creep, no 50-enchantment dump. Each one does a single specific thing and tells you what it does right in the tooltip.
Built and tested on Minecraft 1.21.1 with NeoForge. Works on dedicated servers: install the same jar on both client and server.
Features:
The Seven
| Enchantment | Levels | Goes on | What it does |
|---|---|---|---|
| Lifesteal | I to IV | Sword, Axe | Heals you for 10% of damage dealt per level (up to 40%) |
| Smelter | I | Pickaxe | Block drops auto-smelt as they fall, plus smelting XP |
| Homing | I | Bow | Arrows curve toward the foe you're aiming at |
| Shocked | I to III | Sword, Axe | Briefly stuns the target with heavy slowness and mining fatigue |
| Crippling | I to III | Sword, Axe | Slows the target for 4 seconds after each hit |
| Replant | I | Hoe | Auto-replants fully grown crops when harvested |
| Night Vision | I | Helmet | See in the dark while worn |
How to get them:
The four enchanting-table enchantments (Shocked, Crippling, Replant, Night Vision) appear in the table normally, scaled to your bookshelf setup.
The three treasure enchantments (Lifesteal, Smelter, Homing) cannot be rolled at the table. To find them:
Installation:
hiddenenchantments-1.0.0.jar.mods/ folder.No config file, no extra dependencies, no setup. The same jar works on both client and server for dedicated multiplayer.
Why no enchanting table for the treasure three?
The whole point of Lifesteal, Smelter, and Homing is that they're rare and worth hunting for. If you could roll them at the table they'd feel like another power-creep option. Making them treasure-only means finding one is a genuine reward and the early-game enchanting table stays focused on the quality-of-life enchantments.
License
MIT. Free to use, modify, and redistribute. Credit appreciated but not required.